The Effect of Head Tracking on the Degree of Presence in Virtual Reality.

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Title: The Effect of Head Tracking on the Degree of Presence in Virtual Reality.
Authors: Wu, Tina L.Y. (AUTHOR), Gomes, Adam (AUTHOR), Fernandes, Keegan (AUTHOR), Wang, David (AUTHOR)
Source: International Journal of Human-Computer Interaction. 2019, Vol. 35 Issue 17, p1569-1577. 9p. 3 Color Photographs, 2 Charts, 3 Graphs.
Subjects: Virtual reality, Motion sickness, Virtual reality equipment, Roller coasters, Head, Surveys
Abstract: The performance of a virtual reality (VR) system can be assessed from two aspects in the human-VR interaction loop. One aspect is the degree of immersion, which objectively quantifies the performance of the VR system using metrics such as the display field of view or the refresh rate. The other aspect is presence, which measures the user response to the VR system. This article presents a study that compares the impact on presence by changing immersion through enabling and disabling of the head tracking ability on a VR headset. The study quantitatively assesses this change by taking objective measurements of posture and subjective ratings of the VR experience, in terms of presence and motion sickness, after participants have gone through two versions of a roller coaster simulation; one with head tracking on and the other with head tracking off. The results indicate that a loss of immersion, caused by turning the head tracking feature off, results in a significant reduction in postural sway. This loss of immersion also affected presence, as shown through the user surveys. The survey responses indicate that the simulation with head tracking off was less enjoyable and caused more motion sickness compared to when head tracking is kept on. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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  Label: Title
  Group: Ti
  Data: The Effect of Head Tracking on the Degree of Presence in Virtual Reality.
– Name: Author
  Label: Authors
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  Data: <searchLink fieldCode="AR" term="%22Wu%2C+Tina+L%2EY%2E%22">Wu, Tina L.Y.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Gomes%2C+Adam%22">Gomes, Adam</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Fernandes%2C+Keegan%22">Fernandes, Keegan</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Wang%2C+David%22">Wang, David</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. 2019, Vol. 35 Issue 17, p1569-1577. 9p. 3 Color Photographs, 2 Charts, 3 Graphs.
– Name: Subject
  Label: Subjects
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  Data: <searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Motion+sickness%22">Motion sickness</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality+equipment%22">Virtual reality equipment</searchLink><br /><searchLink fieldCode="DE" term="%22Roller+coasters%22">Roller coasters</searchLink><br /><searchLink fieldCode="DE" term="%22Head%22">Head</searchLink><br /><searchLink fieldCode="DE" term="%22Surveys%22">Surveys</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: The performance of a virtual reality (VR) system can be assessed from two aspects in the human-VR interaction loop. One aspect is the degree of immersion, which objectively quantifies the performance of the VR system using metrics such as the display field of view or the refresh rate. The other aspect is presence, which measures the user response to the VR system. This article presents a study that compares the impact on presence by changing immersion through enabling and disabling of the head tracking ability on a VR headset. The study quantitatively assesses this change by taking objective measurements of posture and subjective ratings of the VR experience, in terms of presence and motion sickness, after participants have gone through two versions of a roller coaster simulation; one with head tracking on and the other with head tracking off. The results indicate that a loss of immersion, caused by turning the head tracking feature off, results in a significant reduction in postural sway. This loss of immersion also affected presence, as shown through the user surveys. The survey responses indicate that the simulation with head tracking off was less enjoyable and caused more motion sickness compared to when head tracking is kept on. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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    Identifiers:
      – Type: doi
        Value: 10.1080/10447318.2018.1555736
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      – Code: eng
        Text: English
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      Pagination:
        PageCount: 9
        StartPage: 1569
    Subjects:
      – SubjectFull: Virtual reality
        Type: general
      – SubjectFull: Motion sickness
        Type: general
      – SubjectFull: Virtual reality equipment
        Type: general
      – SubjectFull: Roller coasters
        Type: general
      – SubjectFull: Head
        Type: general
      – SubjectFull: Surveys
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      – TitleFull: The Effect of Head Tracking on the Degree of Presence in Virtual Reality.
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            NameFull: Gomes, Adam
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            NameFull: Fernandes, Keegan
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              Text: 2019
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