The role of a location-based city exploration game in digital placemaking.

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Title: The role of a location-based city exploration game in digital placemaking.
Authors: Pang, Carolyn, Neustaedter, Carman, Moffatt, Karyn, Hennessy, Kate, Pan, Rui
Source: Behaviour & Information Technology. Jun2020, Vol. 39 Issue 6, p624-647. 24p. 4 Diagrams, 1 Chart.
Subjects: Communities, Community health services, Families, Grounded theory, Health risk assessment, Information technology, Intellect, Interviewing, Research methodology, Play, Population geography, Questionnaires, Research funding, Statistical sampling, Social participation, Space perception, Surveys, Video games, Wireless communications, Social media, Descriptive statistics
Geographic Terms: Canada
Abstract: Many digital technologies, such as social media, community systems, and public displays, have been studied to explore how people engage with each other in their community. Yet little is known about how one form of technology, location-based games (LBGs), can support urban residents in community awareness, city exploration, and placemaking as they navigate spaces and places in their cities. To explore this topic, we investigated the challenges urban residents faced in finding information about their community along a transit network. We then designed, developed, and evaluated an LBG called City Explorer that supports city exploration using gamification and the viewing and sharing of community information. We found that residents valued the fun, competition, and rewards afforded through play in public spaces, creating opportunities for placemaking through location services and knowledge sharing. Players also wanted additional knowledge about their transit commutes, including data about the frequency and routines of their transit rides. Collectively, such ridership data offers potential for smart city initiatives and illustrates that careful design considerations are required to balance people's needs for play, personal data, privacy, and community information acquisition. [ABSTRACT FROM AUTHOR]
Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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  Data: The role of a location-based city exploration game in digital placemaking.
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  Data: <searchLink fieldCode="JN" term="%22Behaviour+%26+Information+Technology%22">Behaviour & Information Technology</searchLink>. Jun2020, Vol. 39 Issue 6, p624-647. 24p. 4 Diagrams, 1 Chart.
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  Data: Many digital technologies, such as social media, community systems, and public displays, have been studied to explore how people engage with each other in their community. Yet little is known about how one form of technology, location-based games (LBGs), can support urban residents in community awareness, city exploration, and placemaking as they navigate spaces and places in their cities. To explore this topic, we investigated the challenges urban residents faced in finding information about their community along a transit network. We then designed, developed, and evaluated an LBG called City Explorer that supports city exploration using gamification and the viewing and sharing of community information. We found that residents valued the fun, competition, and rewards afforded through play in public spaces, creating opportunities for placemaking through location services and knowledge sharing. Players also wanted additional knowledge about their transit commutes, including data about the frequency and routines of their transit rides. Collectively, such ridership data offers potential for smart city initiatives and illustrates that careful design considerations are required to balance people's needs for play, personal data, privacy, and community information acquisition. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1080/0144929X.2019.1697899
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 24
        StartPage: 624
    Subjects:
      – SubjectFull: Communities
        Type: general
      – SubjectFull: Community health services
        Type: general
      – SubjectFull: Families
        Type: general
      – SubjectFull: Grounded theory
        Type: general
      – SubjectFull: Health risk assessment
        Type: general
      – SubjectFull: Information technology
        Type: general
      – SubjectFull: Intellect
        Type: general
      – SubjectFull: Interviewing
        Type: general
      – SubjectFull: Research methodology
        Type: general
      – SubjectFull: Play
        Type: general
      – SubjectFull: Population geography
        Type: general
      – SubjectFull: Questionnaires
        Type: general
      – SubjectFull: Research funding
        Type: general
      – SubjectFull: Statistical sampling
        Type: general
      – SubjectFull: Social participation
        Type: general
      – SubjectFull: Space perception
        Type: general
      – SubjectFull: Surveys
        Type: general
      – SubjectFull: Video games
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      – SubjectFull: Wireless communications
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      – SubjectFull: Social media
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      – SubjectFull: Descriptive statistics
        Type: general
      – SubjectFull: Canada
        Type: general
    Titles:
      – TitleFull: The role of a location-based city exploration game in digital placemaking.
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            NameFull: Moffatt, Karyn
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              M: 06
              Text: Jun2020
              Type: published
              Y: 2020
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