Pathological gaming: a longitudinal study from the perspectives of mental health problems and social stress model.

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Title: Pathological gaming: a longitudinal study from the perspectives of mental health problems and social stress model.
Authors: Ferguson, Christopher J. (AUTHOR), Jeong, Eui Jun (AUTHOR), Wang, John C. K. (AUTHOR)
Source: Journal of General Psychology. Jul-Sep2023, Vol. 150 Issue 3, p323-343. 21p. 1 Diagram, 4 Charts.
Subjects: Compulsive gambling, World Health Organization, Mental illness, Gaming disorder, Social problems, Youth with attention-deficit hyperactivity disorder, Longitudinal method
Geographic Terms: Singapore
Abstract: Debates about pathological gaming continues in the wake of the World Health Organization's (WHO) decision to establish a gaming disorder diagnosis. Questions persist whether gaming disorder is best conceived as a stand-alone psychiatric disorder, or whether it heralds or accompanies other, more established conditions, such as depression or ADHD. We tested these hypotheses in a sample of 3,034 youth from Singapore. Evidence suggests that pathological gaming is a somewhat unstable construct, often remitting spontaneously. Youth with preexisting ADHD or depression were more likely to develop later pathological gaming problems, while the inverse was not true, with neither early pathological gaming nor gaming time predictive of later mental health problems. Results suggest that, whenever there is any need to conduct robust evidence-based studies, more evidence should be collected before new disorders are recognized by means of "expert consensus". [ABSTRACT FROM AUTHOR]
Copyright of Journal of General Psychology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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  Data: Pathological gaming: a longitudinal study from the perspectives of mental health problems and social stress model.
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  Data: <searchLink fieldCode="AR" term="%22Ferguson%2C+Christopher+J%2E%22">Ferguson, Christopher J.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Jeong%2C+Eui+Jun%22">Jeong, Eui Jun</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Wang%2C+John+C%2E+K%2E%22">Wang, John C. K.</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22Journal+of+General+Psychology%22">Journal of General Psychology</searchLink>. Jul-Sep2023, Vol. 150 Issue 3, p323-343. 21p. 1 Diagram, 4 Charts.
– Name: Subject
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  Data: <searchLink fieldCode="DE" term="%22Compulsive+gambling%22">Compulsive gambling</searchLink><br /><searchLink fieldCode="DE" term="%22World+Health+Organization%22">World Health Organization</searchLink><br /><searchLink fieldCode="DE" term="%22Mental+illness%22">Mental illness</searchLink><br /><searchLink fieldCode="DE" term="%22Gaming+disorder%22">Gaming disorder</searchLink><br /><searchLink fieldCode="DE" term="%22Social+problems%22">Social problems</searchLink><br /><searchLink fieldCode="DE" term="%22Youth+with+attention-deficit+hyperactivity+disorder%22">Youth with attention-deficit hyperactivity disorder</searchLink><br /><searchLink fieldCode="DE" term="%22Longitudinal+method%22">Longitudinal method</searchLink>
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  Label: Geographic Terms
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  Data: <searchLink fieldCode="DE" term="%22Singapore%22">Singapore</searchLink>
– Name: Abstract
  Label: Abstract
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  Data: Debates about pathological gaming continues in the wake of the World Health Organization's (WHO) decision to establish a gaming disorder diagnosis. Questions persist whether gaming disorder is best conceived as a stand-alone psychiatric disorder, or whether it heralds or accompanies other, more established conditions, such as depression or ADHD. We tested these hypotheses in a sample of 3,034 youth from Singapore. Evidence suggests that pathological gaming is a somewhat unstable construct, often remitting spontaneously. Youth with preexisting ADHD or depression were more likely to develop later pathological gaming problems, while the inverse was not true, with neither early pathological gaming nor gaming time predictive of later mental health problems. Results suggest that, whenever there is any need to conduct robust evidence-based studies, more evidence should be collected before new disorders are recognized by means of "expert consensus". [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
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  Data: <i>Copyright of Journal of General Psychology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1080/00221309.2022.2060176
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 21
        StartPage: 323
    Subjects:
      – SubjectFull: Compulsive gambling
        Type: general
      – SubjectFull: World Health Organization
        Type: general
      – SubjectFull: Mental illness
        Type: general
      – SubjectFull: Gaming disorder
        Type: general
      – SubjectFull: Social problems
        Type: general
      – SubjectFull: Youth with attention-deficit hyperactivity disorder
        Type: general
      – SubjectFull: Longitudinal method
        Type: general
      – SubjectFull: Singapore
        Type: general
    Titles:
      – TitleFull: Pathological gaming: a longitudinal study from the perspectives of mental health problems and social stress model.
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            NameFull: Ferguson, Christopher J.
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            NameFull: Jeong, Eui Jun
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            NameFull: Wang, John C. K.
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          Dates:
            – D: 01
              M: 07
              Text: Jul-Sep2023
              Type: published
              Y: 2023
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              Value: 150
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            – TitleFull: Journal of General Psychology
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