Can a Tablet Game That Boosts Kindergarten Phonics Advance 1st Grade Reading?
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| Title: | Can a Tablet Game That Boosts Kindergarten Phonics Advance 1st Grade Reading? |
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| Authors: | Watkins, Cassandra Potier, Dehaene, Stanislas |
| Source: | Journal of Experimental Education. 2024, Vol. 92 Issue 1, p32-55. 24p. |
| Subjects: | Phonics, Reading comprehension, Kindergarten, Kindergarten facilities, Computer software testing, Educational objectives |
| Abstract: | We report the effectiveness of using the tablet-game Kalulu Phonics immediately after intervention in kindergarten and on national evaluations the year after. In a previous intervention testing the software with 1st graders, fluency and comprehension were boosted, but only when used in concert with reading instruction at the start of the year. Here, we asked whether a similar intervention would be more efficient if it started a year earlier, in kindergarten. Forty classes (1092=children) were randomized into playing Kalulu Phonics or the matched Kalulu Numbers control game for the first half of the year, with reversed assignments in the second half. Ten non-randomized business-as-usual classes also participated. In a cross-over effect, children who used the phonics version improved in letter naming, grapheme-phoneme correspondence (GPC) matching and fluency. Students with the number version improved in number knowledge. In a longitudinal follow-up, all intervention participants maintained an advantage in phoneme awareness and GPC matching at the start of 1st grade, but this advantage failed to translate into school literacy gains by mid-year. No longitudinal benefits were found for numbers. Our results support using tablet-based aids in spurring early reading skills but question the possibility that a short-term intervention may address the challenges of long-term educational goals. [ABSTRACT FROM AUTHOR] |
| Copyright of Journal of Experimental Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 174554353 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Can a Tablet Game That Boosts Kindergarten Phonics Advance 1st Grade Reading? – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Watkins%2C+Cassandra+Potier%22">Watkins, Cassandra Potier</searchLink><br /><searchLink fieldCode="AR" term="%22Dehaene%2C+Stanislas%22">Dehaene, Stanislas</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Journal+of+Experimental+Education%22">Journal of Experimental Education</searchLink>. 2024, Vol. 92 Issue 1, p32-55. 24p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Phonics%22">Phonics</searchLink><br /><searchLink fieldCode="DE" term="%22Reading+comprehension%22">Reading comprehension</searchLink><br /><searchLink fieldCode="DE" term="%22Kindergarten%22">Kindergarten</searchLink><br /><searchLink fieldCode="DE" term="%22Kindergarten+facilities%22">Kindergarten facilities</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software+testing%22">Computer software testing</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+objectives%22">Educational objectives</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: We report the effectiveness of using the tablet-game Kalulu Phonics immediately after intervention in kindergarten and on national evaluations the year after. In a previous intervention testing the software with 1st graders, fluency and comprehension were boosted, but only when used in concert with reading instruction at the start of the year. Here, we asked whether a similar intervention would be more efficient if it started a year earlier, in kindergarten. Forty classes (1092=children) were randomized into playing Kalulu Phonics or the matched Kalulu Numbers control game for the first half of the year, with reversed assignments in the second half. Ten non-randomized business-as-usual classes also participated. In a cross-over effect, children who used the phonics version improved in letter naming, grapheme-phoneme correspondence (GPC) matching and fluency. Students with the number version improved in number knowledge. In a longitudinal follow-up, all intervention participants maintained an advantage in phoneme awareness and GPC matching at the start of 1st grade, but this advantage failed to translate into school literacy gains by mid-year. No longitudinal benefits were found for numbers. Our results support using tablet-based aids in spurring early reading skills but question the possibility that a short-term intervention may address the challenges of long-term educational goals. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Journal of Experimental Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/00220973.2023.2173129 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 24 StartPage: 32 Subjects: – SubjectFull: Phonics Type: general – SubjectFull: Reading comprehension Type: general – SubjectFull: Kindergarten Type: general – SubjectFull: Kindergarten facilities Type: general – SubjectFull: Computer software testing Type: general – SubjectFull: Educational objectives Type: general Titles: – TitleFull: Can a Tablet Game That Boosts Kindergarten Phonics Advance 1st Grade Reading? Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Watkins, Cassandra Potier – PersonEntity: Name: NameFull: Dehaene, Stanislas IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: 2024 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 00220973 Numbering: – Type: volume Value: 92 – Type: issue Value: 1 Titles: – TitleFull: Journal of Experimental Education Type: main |
| ResultId | 1 |