Effects of Reading Text on an Optical See-Through Head-Mounted Display During Treadmill Walking in a Virtual Environment.
Saved in:
| Title: | Effects of Reading Text on an Optical See-Through Head-Mounted Display During Treadmill Walking in a Virtual Environment. |
|---|---|
| Authors: | Wang, Chao-Hung (AUTHOR), Chang, Chien-Chi (AUTHOR), Hsiao, Chih-Yu (AUTHOR), Ho, Meng-Chuan (AUTHOR) |
| Source: | International Journal of Human-Computer Interaction. May2024, Vol. 40 Issue 9, p2225-2238. 14p. |
| Subjects: | Optical head-mounted displays, Virtual reality, Head-mounted displays, Treadmills, Situational awareness, Projection screens |
| Abstract: | This study evaluated the effects of reading text on an optical see-through head-mounted display during treadmill walking in a virtual environment. Thirty participants were recruited to perform Chinese reading tasks by reading six types of text layouts in two polarity settings. A virtual environment was displayed on a projection screen to simulate a walking situation in which obstacles were encountered. High- and low-density obstacles were applied. Objective measures included reading performance, gait variability, and the error count of obstacles. The subjective measures were the situational awareness rating technique (SART) and NASA-Task Load Index (NASA-TLX) scores. The results indicated that font size and polarity affected the gait variability, reading performance, situational awareness, and mental workload ratings. The obstacle density affects gait variability and situation awareness rating. The layout with 32-point text and positive polarity yielded faster reading speed, better subjective ratings, and less variability in minimum foot clearance. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
|
Full text is not displayed to guests.
Login for full access.
|
|
| FullText | Links: – Type: pdflink Text: Availability: 1 |
|---|---|
| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 177117533 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Effects of Reading Text on an Optical See-Through Head-Mounted Display During Treadmill Walking in a Virtual Environment. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Wang%2C+Chao-Hung%22">Wang, Chao-Hung</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Chang%2C+Chien-Chi%22">Chang, Chien-Chi</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Hsiao%2C+Chih-Yu%22">Hsiao, Chih-Yu</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Ho%2C+Meng-Chuan%22">Ho, Meng-Chuan</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. May2024, Vol. 40 Issue 9, p2225-2238. 14p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Optical+head-mounted+displays%22">Optical head-mounted displays</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Head-mounted+displays%22">Head-mounted displays</searchLink><br /><searchLink fieldCode="DE" term="%22Treadmills%22">Treadmills</searchLink><br /><searchLink fieldCode="DE" term="%22Situational+awareness%22">Situational awareness</searchLink><br /><searchLink fieldCode="DE" term="%22Projection+screens%22">Projection screens</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This study evaluated the effects of reading text on an optical see-through head-mounted display during treadmill walking in a virtual environment. Thirty participants were recruited to perform Chinese reading tasks by reading six types of text layouts in two polarity settings. A virtual environment was displayed on a projection screen to simulate a walking situation in which obstacles were encountered. High- and low-density obstacles were applied. Objective measures included reading performance, gait variability, and the error count of obstacles. The subjective measures were the situational awareness rating technique (SART) and NASA-Task Load Index (NASA-TLX) scores. The results indicated that font size and polarity affected the gait variability, reading performance, situational awareness, and mental workload ratings. The obstacle density affects gait variability and situation awareness rating. The layout with 32-point text and positive polarity yielded faster reading speed, better subjective ratings, and less variability in minimum foot clearance. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=177117533 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10447318.2022.2154891 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 2225 Subjects: – SubjectFull: Optical head-mounted displays Type: general – SubjectFull: Virtual reality Type: general – SubjectFull: Head-mounted displays Type: general – SubjectFull: Treadmills Type: general – SubjectFull: Situational awareness Type: general – SubjectFull: Projection screens Type: general Titles: – TitleFull: Effects of Reading Text on an Optical See-Through Head-Mounted Display During Treadmill Walking in a Virtual Environment. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Wang, Chao-Hung – PersonEntity: Name: NameFull: Chang, Chien-Chi – PersonEntity: Name: NameFull: Hsiao, Chih-Yu – PersonEntity: Name: NameFull: Ho, Meng-Chuan IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 05 Text: May2024 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 10447318 Numbering: – Type: volume Value: 40 – Type: issue Value: 9 Titles: – TitleFull: International Journal of Human-Computer Interaction Type: main |
| ResultId | 1 |