Metaverse Meets Branding: Examining Consumer Responses to Immersive Brand Experiences.
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| Title: | Metaverse Meets Branding: Examining Consumer Responses to Immersive Brand Experiences. |
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| Authors: | Wongkitrungrueng, Apiradee (AUTHOR), Suprawan, Lokweetpun (AUTHOR) |
| Source: | International Journal of Human-Computer Interaction. Jun2024, Vol. 40 Issue 11, p2905-2924. 20p. |
| Subjects: | Consumer behavior, Shared virtual environments, Brand image, Digital technology, Virtual reality, Multidimensional databases |
| Geographic Terms: | Asia |
| Abstract: | The metaverse connects the physical and digital worlds to improve the consumer experience, but little is known about how consumers respond to branded virtual worlds in real life. This study proposes a model to investigate the influence of metaverse experiential value on consumer's brand perception and behavioral responses in the virtual and real world. The covariance-based SEM analysis was conducted based on data from 702 Thai users of Asia's largest metaverse platform. Results revealed that all three dimensions of value indirectly affect consumer-brand engagement (CBE) through brand image and virtual purchase intention. Hedonic value had no direct effect on consumer responses, but on symbolic and utilitarian value which in turn influences CBE and virtual purchase respectively. As one of the first empirical studies on metaverse brand experience, this study contributed by incorporating multidimensional and interrelated experiential value and examining the mediating role of brand image and virtual purchase. The findings suggest brand design the branded virtual environment to facilitate consumer learning and virtual ownership, and align virtual merchandise and store ambiance with the real world to unify the brand image in both worlds. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 177561337 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Metaverse Meets Branding: Examining Consumer Responses to Immersive Brand Experiences. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Wongkitrungrueng%2C+Apiradee%22">Wongkitrungrueng, Apiradee</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Suprawan%2C+Lokweetpun%22">Suprawan, Lokweetpun</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Jun2024, Vol. 40 Issue 11, p2905-2924. 20p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Consumer+behavior%22">Consumer behavior</searchLink><br /><searchLink fieldCode="DE" term="%22Shared+virtual+environments%22">Shared virtual environments</searchLink><br /><searchLink fieldCode="DE" term="%22Brand+image%22">Brand image</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+technology%22">Digital technology</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Multidimensional+databases%22">Multidimensional databases</searchLink> – Name: SubjectGeographic Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Asia%22">Asia</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The metaverse connects the physical and digital worlds to improve the consumer experience, but little is known about how consumers respond to branded virtual worlds in real life. This study proposes a model to investigate the influence of metaverse experiential value on consumer's brand perception and behavioral responses in the virtual and real world. The covariance-based SEM analysis was conducted based on data from 702 Thai users of Asia's largest metaverse platform. Results revealed that all three dimensions of value indirectly affect consumer-brand engagement (CBE) through brand image and virtual purchase intention. Hedonic value had no direct effect on consumer responses, but on symbolic and utilitarian value which in turn influences CBE and virtual purchase respectively. As one of the first empirical studies on metaverse brand experience, this study contributed by incorporating multidimensional and interrelated experiential value and examining the mediating role of brand image and virtual purchase. The findings suggest brand design the branded virtual environment to facilitate consumer learning and virtual ownership, and align virtual merchandise and store ambiance with the real world to unify the brand image in both worlds. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=177561337 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10447318.2023.2175162 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 20 StartPage: 2905 Subjects: – SubjectFull: Consumer behavior Type: general – SubjectFull: Shared virtual environments Type: general – SubjectFull: Brand image Type: general – SubjectFull: Digital technology Type: general – SubjectFull: Virtual reality Type: general – SubjectFull: Multidimensional databases Type: general – SubjectFull: Asia Type: general Titles: – TitleFull: Metaverse Meets Branding: Examining Consumer Responses to Immersive Brand Experiences. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Wongkitrungrueng, Apiradee – PersonEntity: Name: NameFull: Suprawan, Lokweetpun IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Text: Jun2024 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 10447318 Numbering: – Type: volume Value: 40 – Type: issue Value: 11 Titles: – TitleFull: International Journal of Human-Computer Interaction Type: main |
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