The task-attention theory of game learning: a theory and research agenda.
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| Title: | The task-attention theory of game learning: a theory and research agenda. |
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| Authors: | Cutting, Joe (AUTHOR), Deterding, Sebastian (AUTHOR) |
| Source: | Human-Computer Interaction. 2024, Vol. 39 Issue 5/6, p257-287. 31p. |
| Subjects: | Control (Psychology), Strategy games, Human information processing, Psychological literature, Executive function, Gaze, Neurosciences |
| Abstract: | This article explores the task-attention theory of game learning and its implications for understanding how gameplay can support learning. The authors argue that attention is a crucial factor in determining whether and when players learn from games. They propose the Task-Attention Theory of Game Learning, which emphasizes the role of attention in directing and sustaining players' focus on task-relevant information within games. The theory suggests that game design features, such as goals, mechanics, rewards, and uncertainty, can influence attentional processes. The article also discusses the impact of task-based demands, such as time pressure and performance pressure, on attention and performance in video games. Overall, the theory highlights the active role of users in eliciting and sampling information in interactive media and has implications for game-based learning and design. [Extracted from the article] |
| Copyright of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
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| FullText | Links: – Type: pdflink Text: Availability: 1 |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 179415584 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: The task-attention theory of game learning: a theory and research agenda. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Cutting%2C+Joe%22">Cutting, Joe</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Deterding%2C+Sebastian%22">Deterding, Sebastian</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Human-Computer+Interaction%22">Human-Computer Interaction</searchLink>. 2024, Vol. 39 Issue 5/6, p257-287. 31p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Control+%28Psychology%29%22">Control (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Strategy+games%22">Strategy games</searchLink><br /><searchLink fieldCode="DE" term="%22Human+information+processing%22">Human information processing</searchLink><br /><searchLink fieldCode="DE" term="%22Psychological+literature%22">Psychological literature</searchLink><br /><searchLink fieldCode="DE" term="%22Executive+function%22">Executive function</searchLink><br /><searchLink fieldCode="DE" term="%22Gaze%22">Gaze</searchLink><br /><searchLink fieldCode="DE" term="%22Neurosciences%22">Neurosciences</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This article explores the task-attention theory of game learning and its implications for understanding how gameplay can support learning. The authors argue that attention is a crucial factor in determining whether and when players learn from games. They propose the Task-Attention Theory of Game Learning, which emphasizes the role of attention in directing and sustaining players' focus on task-relevant information within games. The theory suggests that game design features, such as goals, mechanics, rewards, and uncertainty, can influence attentional processes. The article also discusses the impact of task-based demands, such as time pressure and performance pressure, on attention and performance in video games. Overall, the theory highlights the active role of users in eliciting and sampling information in interactive media and has implications for game-based learning and design. [Extracted from the article] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=179415584 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/07370024.2022.2047971 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 31 StartPage: 257 Subjects: – SubjectFull: Control (Psychology) Type: general – SubjectFull: Strategy games Type: general – SubjectFull: Human information processing Type: general – SubjectFull: Psychological literature Type: general – SubjectFull: Executive function Type: general – SubjectFull: Gaze Type: general – SubjectFull: Neurosciences Type: general Titles: – TitleFull: The task-attention theory of game learning: a theory and research agenda. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Cutting, Joe – PersonEntity: Name: NameFull: Deterding, Sebastian IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 11 Text: 2024 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 07370024 Numbering: – Type: volume Value: 39 – Type: issue Value: 5/6 Titles: – TitleFull: Human-Computer Interaction Type: main |
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