Spotlighting spectatorship: elevating observation-based learning in the design and evaluation of body-scale learning environments.
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| Title: | Spotlighting spectatorship: elevating observation-based learning in the design and evaluation of body-scale learning environments. |
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| Authors: | Rosenbaum, Leah F. (AUTHOR) |
| Source: | Educational Technology Research & Development. Aug2024, Vol. 72 Issue 4, p2133-2157. 25p. |
| Subjects: | Children's museums, Play-based learning, Crowd control, Scholarly method, Classroom environment |
| Abstract: | Research on the educational value of play tends to focus on active players, especially when evaluating novel interaction technologies. However, a long history of scholarship underscores observing communal practice as a primary means of enculturation and learning. This paper demonstrates learning opportunities available within a range of participation forms—from spectator to player and some in between—that emerge around Geometris, a collaborative, body-scale geometry game, as installed in a children's science museum. Considering learning as participation in communal practice, I present frequency analysis of roughly 350 participants followed by thick narrative descriptions of 3 focal groups to characterize the learning opportunities available within diverse forms of participation in this technologically enabled gameplay. I also identify particular design elements—namely the user-agnostic input mechanism and certain crowd control measures—that inadvertently enabled these participation forms. Theoretical implications include the pedagogically relevant range of action–perception possibilities available across participation forms. Additionally, proposed design heuristics could facilitate these diverse forms of participation in other educational designs. [ABSTRACT FROM AUTHOR] |
| Copyright of Educational Technology Research & Development is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 179669786 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Spotlighting spectatorship: elevating observation-based learning in the design and evaluation of body-scale learning environments. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Rosenbaum%2C+Leah+F%2E%22">Rosenbaum, Leah F.</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Educational+Technology+Research+%26+Development%22">Educational Technology Research & Development</searchLink>. Aug2024, Vol. 72 Issue 4, p2133-2157. 25p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Children's+museums%22">Children's museums</searchLink><br /><searchLink fieldCode="DE" term="%22Play-based+learning%22">Play-based learning</searchLink><br /><searchLink fieldCode="DE" term="%22Crowd+control%22">Crowd control</searchLink><br /><searchLink fieldCode="DE" term="%22Scholarly+method%22">Scholarly method</searchLink><br /><searchLink fieldCode="DE" term="%22Classroom+environment%22">Classroom environment</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Research on the educational value of play tends to focus on active players, especially when evaluating novel interaction technologies. However, a long history of scholarship underscores observing communal practice as a primary means of enculturation and learning. This paper demonstrates learning opportunities available within a range of participation forms—from spectator to player and some in between—that emerge around Geometris, a collaborative, body-scale geometry game, as installed in a children's science museum. Considering learning as participation in communal practice, I present frequency analysis of roughly 350 participants followed by thick narrative descriptions of 3 focal groups to characterize the learning opportunities available within diverse forms of participation in this technologically enabled gameplay. I also identify particular design elements—namely the user-agnostic input mechanism and certain crowd control measures—that inadvertently enabled these participation forms. Theoretical implications include the pedagogically relevant range of action–perception possibilities available across participation forms. Additionally, proposed design heuristics could facilitate these diverse forms of participation in other educational designs. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Educational Technology Research & Development is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=179669786 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s11423-024-10373-x Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 25 StartPage: 2133 Subjects: – SubjectFull: Children's museums Type: general – SubjectFull: Play-based learning Type: general – SubjectFull: Crowd control Type: general – SubjectFull: Scholarly method Type: general – SubjectFull: Classroom environment Type: general Titles: – TitleFull: Spotlighting spectatorship: elevating observation-based learning in the design and evaluation of body-scale learning environments. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Rosenbaum, Leah F. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 08 Text: Aug2024 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 10421629 Numbering: – Type: volume Value: 72 – Type: issue Value: 4 Titles: – TitleFull: Educational Technology Research & Development Type: main |
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