Gamification, intrinsic motivation, and task performance of employees: the moderating role of goal difficulty.

Saved in:
Bibliographic Details
Title: Gamification, intrinsic motivation, and task performance of employees: the moderating role of goal difficulty.
Authors: Justin M A, Ebina, Joy, Manu Melwin
Source: Behaviour & Information Technology. Dec2024, Vol. 43 Issue 16, p3993-4015. 23p.
Subjects: Pearson correlation (Statistics), Job involvement, Medical information storage & retrieval systems, Task performance, Statistical sampling, Work environment, Evaluation of organizational effectiveness, Goal (Psychology), Descriptive statistics, Motivation (Psychology), Experimental design, Research methodology, Comparative studies, Gamification, Employee attitudes, Job performance
Abstract: Previous gamification research has explored intrinsic motivation, goal setting, and performance separately. This study bridges the gap by investigating how gamification affects intrinsic motivation and task performance, especially with varying goal difficulty levels. To address these research questions, the literature review delves into three key inquiries: (1) Are external interventions capable of affecting intrinsic motivation? (2) Gamification of PMS: Does it matter? (3) Does combining goal setting with gamification make sense? The study employs an experimental framework utilising a between-subjects design of 2 × 3. Participants are drawn from the IT sector, and they are divided into groups exposed to gamification (experimental) and those not exposed to it (control). Additionally, the study investigates the moderating role of goal difficulty by classifying participants into categories of easy, difficult, and impossible goals. The findings of this study emphasize that goals should be challenging but still achievable for gamification to effectively fulfil its intended purpose. These findings integrate the concepts of goal setting and intrinsic motivation to provide a deeper understanding of the effectiveness of gamification. The study's implications for practical application and potential avenues for future research are also explored and discussed. [ABSTRACT FROM AUTHOR]
Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
Full text is not displayed to guests.
FullText Links:
  – Type: pdflink
Text:
  Availability: 1
Header DbId: pbh
DbLabel: Psychology and Behavioral Sciences Collection
An: 181568299
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Gamification, intrinsic motivation, and task performance of employees: the moderating role of goal difficulty.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Justin+M+A%2C+Ebina%22">Justin M A, Ebina</searchLink><br /><searchLink fieldCode="AR" term="%22Joy%2C+Manu+Melwin%22">Joy, Manu Melwin</searchLink>
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22Behaviour+%26+Information+Technology%22">Behaviour & Information Technology</searchLink>. Dec2024, Vol. 43 Issue 16, p3993-4015. 23p.
– Name: Subject
  Label: Subjects
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Pearson+correlation+%28Statistics%29%22">Pearson correlation (Statistics)</searchLink><br /><searchLink fieldCode="DE" term="%22Job+involvement%22">Job involvement</searchLink><br /><searchLink fieldCode="DE" term="%22Medical+information+storage+%26+retrieval+systems%22">Medical information storage & retrieval systems</searchLink><br /><searchLink fieldCode="DE" term="%22Task+performance%22">Task performance</searchLink><br /><searchLink fieldCode="DE" term="%22Statistical+sampling%22">Statistical sampling</searchLink><br /><searchLink fieldCode="DE" term="%22Work+environment%22">Work environment</searchLink><br /><searchLink fieldCode="DE" term="%22Evaluation+of+organizational+effectiveness%22">Evaluation of organizational effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Goal+%28Psychology%29%22">Goal (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Descriptive+statistics%22">Descriptive statistics</searchLink><br /><searchLink fieldCode="DE" term="%22Motivation+%28Psychology%29%22">Motivation (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Experimental+design%22">Experimental design</searchLink><br /><searchLink fieldCode="DE" term="%22Research+methodology%22">Research methodology</searchLink><br /><searchLink fieldCode="DE" term="%22Comparative+studies%22">Comparative studies</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Employee+attitudes%22">Employee attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Job+performance%22">Job performance</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Previous gamification research has explored intrinsic motivation, goal setting, and performance separately. This study bridges the gap by investigating how gamification affects intrinsic motivation and task performance, especially with varying goal difficulty levels. To address these research questions, the literature review delves into three key inquiries: (1) Are external interventions capable of affecting intrinsic motivation? (2) Gamification of PMS: Does it matter? (3) Does combining goal setting with gamification make sense? The study employs an experimental framework utilising a between-subjects design of 2 × 3. Participants are drawn from the IT sector, and they are divided into groups exposed to gamification (experimental) and those not exposed to it (control). Additionally, the study investigates the moderating role of goal difficulty by classifying participants into categories of easy, difficult, and impossible goals. The findings of this study emphasize that goals should be challenging but still achievable for gamification to effectively fulfil its intended purpose. These findings integrate the concepts of goal setting and intrinsic motivation to provide a deeper understanding of the effectiveness of gamification. The study's implications for practical application and potential avenues for future research are also explored and discussed. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=181568299
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1080/0144929X.2023.2297280
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 23
        StartPage: 3993
    Subjects:
      – SubjectFull: Pearson correlation (Statistics)
        Type: general
      – SubjectFull: Job involvement
        Type: general
      – SubjectFull: Medical information storage & retrieval systems
        Type: general
      – SubjectFull: Task performance
        Type: general
      – SubjectFull: Statistical sampling
        Type: general
      – SubjectFull: Work environment
        Type: general
      – SubjectFull: Evaluation of organizational effectiveness
        Type: general
      – SubjectFull: Goal (Psychology)
        Type: general
      – SubjectFull: Descriptive statistics
        Type: general
      – SubjectFull: Motivation (Psychology)
        Type: general
      – SubjectFull: Experimental design
        Type: general
      – SubjectFull: Research methodology
        Type: general
      – SubjectFull: Comparative studies
        Type: general
      – SubjectFull: Gamification
        Type: general
      – SubjectFull: Employee attitudes
        Type: general
      – SubjectFull: Job performance
        Type: general
    Titles:
      – TitleFull: Gamification, intrinsic motivation, and task performance of employees: the moderating role of goal difficulty.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Justin M A, Ebina
      – PersonEntity:
          Name:
            NameFull: Joy, Manu Melwin
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 15
              M: 12
              Text: Dec2024
              Type: published
              Y: 2024
          Identifiers:
            – Type: issn-print
              Value: 0144929X
          Numbering:
            – Type: volume
              Value: 43
            – Type: issue
              Value: 16
          Titles:
            – TitleFull: Behaviour & Information Technology
              Type: main
ResultId 1