Gamification, intrinsic motivation, and task performance of employees: the moderating role of goal difficulty.
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| Title: | Gamification, intrinsic motivation, and task performance of employees: the moderating role of goal difficulty. |
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| Authors: | Justin M A, Ebina, Joy, Manu Melwin |
| Source: | Behaviour & Information Technology. Dec2024, Vol. 43 Issue 16, p3993-4015. 23p. |
| Subjects: | Pearson correlation (Statistics), Job involvement, Medical information storage & retrieval systems, Task performance, Statistical sampling, Work environment, Evaluation of organizational effectiveness, Goal (Psychology), Descriptive statistics, Motivation (Psychology), Experimental design, Research methodology, Comparative studies, Gamification, Employee attitudes, Job performance |
| Abstract: | Previous gamification research has explored intrinsic motivation, goal setting, and performance separately. This study bridges the gap by investigating how gamification affects intrinsic motivation and task performance, especially with varying goal difficulty levels. To address these research questions, the literature review delves into three key inquiries: (1) Are external interventions capable of affecting intrinsic motivation? (2) Gamification of PMS: Does it matter? (3) Does combining goal setting with gamification make sense? The study employs an experimental framework utilising a between-subjects design of 2 × 3. Participants are drawn from the IT sector, and they are divided into groups exposed to gamification (experimental) and those not exposed to it (control). Additionally, the study investigates the moderating role of goal difficulty by classifying participants into categories of easy, difficult, and impossible goals. The findings of this study emphasize that goals should be challenging but still achievable for gamification to effectively fulfil its intended purpose. These findings integrate the concepts of goal setting and intrinsic motivation to provide a deeper understanding of the effectiveness of gamification. The study's implications for practical application and potential avenues for future research are also explored and discussed. [ABSTRACT FROM AUTHOR] |
| Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
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| FullText | Links: – Type: pdflink Text: Availability: 1 |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 181568299 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Gamification, intrinsic motivation, and task performance of employees: the moderating role of goal difficulty. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Justin+M+A%2C+Ebina%22">Justin M A, Ebina</searchLink><br /><searchLink fieldCode="AR" term="%22Joy%2C+Manu+Melwin%22">Joy, Manu Melwin</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Behaviour+%26+Information+Technology%22">Behaviour & Information Technology</searchLink>. Dec2024, Vol. 43 Issue 16, p3993-4015. 23p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Pearson+correlation+%28Statistics%29%22">Pearson correlation (Statistics)</searchLink><br /><searchLink fieldCode="DE" term="%22Job+involvement%22">Job involvement</searchLink><br /><searchLink fieldCode="DE" term="%22Medical+information+storage+%26+retrieval+systems%22">Medical information storage & retrieval systems</searchLink><br /><searchLink fieldCode="DE" term="%22Task+performance%22">Task performance</searchLink><br /><searchLink fieldCode="DE" term="%22Statistical+sampling%22">Statistical sampling</searchLink><br /><searchLink fieldCode="DE" term="%22Work+environment%22">Work environment</searchLink><br /><searchLink fieldCode="DE" term="%22Evaluation+of+organizational+effectiveness%22">Evaluation of organizational effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Goal+%28Psychology%29%22">Goal (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Descriptive+statistics%22">Descriptive statistics</searchLink><br /><searchLink fieldCode="DE" term="%22Motivation+%28Psychology%29%22">Motivation (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Experimental+design%22">Experimental design</searchLink><br /><searchLink fieldCode="DE" term="%22Research+methodology%22">Research methodology</searchLink><br /><searchLink fieldCode="DE" term="%22Comparative+studies%22">Comparative studies</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Employee+attitudes%22">Employee attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Job+performance%22">Job performance</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Previous gamification research has explored intrinsic motivation, goal setting, and performance separately. This study bridges the gap by investigating how gamification affects intrinsic motivation and task performance, especially with varying goal difficulty levels. To address these research questions, the literature review delves into three key inquiries: (1) Are external interventions capable of affecting intrinsic motivation? (2) Gamification of PMS: Does it matter? (3) Does combining goal setting with gamification make sense? The study employs an experimental framework utilising a between-subjects design of 2 × 3. Participants are drawn from the IT sector, and they are divided into groups exposed to gamification (experimental) and those not exposed to it (control). Additionally, the study investigates the moderating role of goal difficulty by classifying participants into categories of easy, difficult, and impossible goals. The findings of this study emphasize that goals should be challenging but still achievable for gamification to effectively fulfil its intended purpose. These findings integrate the concepts of goal setting and intrinsic motivation to provide a deeper understanding of the effectiveness of gamification. The study's implications for practical application and potential avenues for future research are also explored and discussed. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=181568299 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/0144929X.2023.2297280 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 23 StartPage: 3993 Subjects: – SubjectFull: Pearson correlation (Statistics) Type: general – SubjectFull: Job involvement Type: general – SubjectFull: Medical information storage & retrieval systems Type: general – SubjectFull: Task performance Type: general – SubjectFull: Statistical sampling Type: general – SubjectFull: Work environment Type: general – SubjectFull: Evaluation of organizational effectiveness Type: general – SubjectFull: Goal (Psychology) Type: general – SubjectFull: Descriptive statistics Type: general – SubjectFull: Motivation (Psychology) Type: general – SubjectFull: Experimental design Type: general – SubjectFull: Research methodology Type: general – SubjectFull: Comparative studies Type: general – SubjectFull: Gamification Type: general – SubjectFull: Employee attitudes Type: general – SubjectFull: Job performance Type: general Titles: – TitleFull: Gamification, intrinsic motivation, and task performance of employees: the moderating role of goal difficulty. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Justin M A, Ebina – PersonEntity: Name: NameFull: Joy, Manu Melwin IsPartOfRelationships: – BibEntity: Dates: – D: 15 M: 12 Text: Dec2024 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 0144929X Numbering: – Type: volume Value: 43 – Type: issue Value: 16 Titles: – TitleFull: Behaviour & Information Technology Type: main |
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