The Prospective Effect of Protective Gaming Beliefs and Behaviors on Problematic Gaming, Mental Health, and Well-Being of Video Game Players.

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Title: The Prospective Effect of Protective Gaming Beliefs and Behaviors on Problematic Gaming, Mental Health, and Well-Being of Video Game Players.
Authors: He, Mu (AUTHOR), Ren, Yantao (AUTHOR), Liu, Yu (AUTHOR), Tong, Kwok Kit (AUTHOR)
Source: International Journal of Human-Computer Interaction. Feb2025, Vol. 41 Issue 4, p2464-2474. 11p.
Subjects: Public universities & colleges, Video games, Mental health, Well-being, College students
Abstract: While most players enjoy video gaming, a minority suffer from problematic gaming. Existing studies focused on risk factors and proposed legislative and technological measures to contain the undesirable consequences. The present study aims to examine whether players' healthy gaming practices can protect themselves against problematic gaming. We conducted a longitudinal survey at a public university in China, 604 college students took the first wave survey, and 365 of them completed the second wave six months later. The results showed that protective gaming beliefs and behaviors at baseline were negatively associated with problematic gaming tendency, and positively associated with mental health and well-being at follow-up. Problematic gaming tendency did not predict mental health and well-being. The findings suggested that players' self-regulation can be an effective measure against problematic gaming and promote mental health and well-being. The present study can inspire stakeholders to develop additional approaches to help at-risk and problematic players. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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Items – Name: Title
  Label: Title
  Group: Ti
  Data: The Prospective Effect of Protective Gaming Beliefs and Behaviors on Problematic Gaming, Mental Health, and Well-Being of Video Game Players.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22He%2C+Mu%22">He, Mu</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Ren%2C+Yantao%22">Ren, Yantao</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Liu%2C+Yu%22">Liu, Yu</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Tong%2C+Kwok+Kit%22">Tong, Kwok Kit</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Feb2025, Vol. 41 Issue 4, p2464-2474. 11p.
– Name: Subject
  Label: Subjects
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Public+universities+%26+colleges%22">Public universities & colleges</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Mental+health%22">Mental health</searchLink><br /><searchLink fieldCode="DE" term="%22Well-being%22">Well-being</searchLink><br /><searchLink fieldCode="DE" term="%22College+students%22">College students</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: While most players enjoy video gaming, a minority suffer from problematic gaming. Existing studies focused on risk factors and proposed legislative and technological measures to contain the undesirable consequences. The present study aims to examine whether players' healthy gaming practices can protect themselves against problematic gaming. We conducted a longitudinal survey at a public university in China, 604 college students took the first wave survey, and 365 of them completed the second wave six months later. The results showed that protective gaming beliefs and behaviors at baseline were negatively associated with problematic gaming tendency, and positively associated with mental health and well-being at follow-up. Problematic gaming tendency did not predict mental health and well-being. The findings suggested that players' self-regulation can be an effective measure against problematic gaming and promote mental health and well-being. The present study can inspire stakeholders to develop additional approaches to help at-risk and problematic players. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1080/10447318.2024.2323305
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      – Code: eng
        Text: English
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        PageCount: 11
        StartPage: 2464
    Subjects:
      – SubjectFull: Public universities & colleges
        Type: general
      – SubjectFull: Video games
        Type: general
      – SubjectFull: Mental health
        Type: general
      – SubjectFull: Well-being
        Type: general
      – SubjectFull: College students
        Type: general
    Titles:
      – TitleFull: The Prospective Effect of Protective Gaming Beliefs and Behaviors on Problematic Gaming, Mental Health, and Well-Being of Video Game Players.
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            NameFull: He, Mu
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            NameFull: Ren, Yantao
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            NameFull: Liu, Yu
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            NameFull: Tong, Kwok Kit
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            – D: 15
              M: 02
              Text: Feb2025
              Type: published
              Y: 2025
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            – TitleFull: International Journal of Human-Computer Interaction
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