The Prospective Effect of Protective Gaming Beliefs and Behaviors on Problematic Gaming, Mental Health, and Well-Being of Video Game Players.
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| Title: | The Prospective Effect of Protective Gaming Beliefs and Behaviors on Problematic Gaming, Mental Health, and Well-Being of Video Game Players. |
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| Authors: | He, Mu (AUTHOR), Ren, Yantao (AUTHOR), Liu, Yu (AUTHOR), Tong, Kwok Kit (AUTHOR) |
| Source: | International Journal of Human-Computer Interaction. Feb2025, Vol. 41 Issue 4, p2464-2474. 11p. |
| Subjects: | Public universities & colleges, Video games, Mental health, Well-being, College students |
| Abstract: | While most players enjoy video gaming, a minority suffer from problematic gaming. Existing studies focused on risk factors and proposed legislative and technological measures to contain the undesirable consequences. The present study aims to examine whether players' healthy gaming practices can protect themselves against problematic gaming. We conducted a longitudinal survey at a public university in China, 604 college students took the first wave survey, and 365 of them completed the second wave six months later. The results showed that protective gaming beliefs and behaviors at baseline were negatively associated with problematic gaming tendency, and positively associated with mental health and well-being at follow-up. Problematic gaming tendency did not predict mental health and well-being. The findings suggested that players' self-regulation can be an effective measure against problematic gaming and promote mental health and well-being. The present study can inspire stakeholders to develop additional approaches to help at-risk and problematic players. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 183127830 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: The Prospective Effect of Protective Gaming Beliefs and Behaviors on Problematic Gaming, Mental Health, and Well-Being of Video Game Players. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22He%2C+Mu%22">He, Mu</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Ren%2C+Yantao%22">Ren, Yantao</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Liu%2C+Yu%22">Liu, Yu</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Tong%2C+Kwok+Kit%22">Tong, Kwok Kit</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Feb2025, Vol. 41 Issue 4, p2464-2474. 11p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Public+universities+%26+colleges%22">Public universities & colleges</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Mental+health%22">Mental health</searchLink><br /><searchLink fieldCode="DE" term="%22Well-being%22">Well-being</searchLink><br /><searchLink fieldCode="DE" term="%22College+students%22">College students</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: While most players enjoy video gaming, a minority suffer from problematic gaming. Existing studies focused on risk factors and proposed legislative and technological measures to contain the undesirable consequences. The present study aims to examine whether players' healthy gaming practices can protect themselves against problematic gaming. We conducted a longitudinal survey at a public university in China, 604 college students took the first wave survey, and 365 of them completed the second wave six months later. The results showed that protective gaming beliefs and behaviors at baseline were negatively associated with problematic gaming tendency, and positively associated with mental health and well-being at follow-up. Problematic gaming tendency did not predict mental health and well-being. The findings suggested that players' self-regulation can be an effective measure against problematic gaming and promote mental health and well-being. The present study can inspire stakeholders to develop additional approaches to help at-risk and problematic players. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=183127830 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10447318.2024.2323305 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 11 StartPage: 2464 Subjects: – SubjectFull: Public universities & colleges Type: general – SubjectFull: Video games Type: general – SubjectFull: Mental health Type: general – SubjectFull: Well-being Type: general – SubjectFull: College students Type: general Titles: – TitleFull: The Prospective Effect of Protective Gaming Beliefs and Behaviors on Problematic Gaming, Mental Health, and Well-Being of Video Game Players. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: He, Mu – PersonEntity: Name: NameFull: Ren, Yantao – PersonEntity: Name: NameFull: Liu, Yu – PersonEntity: Name: NameFull: Tong, Kwok Kit IsPartOfRelationships: – BibEntity: Dates: – D: 15 M: 02 Text: Feb2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 10447318 Numbering: – Type: volume Value: 41 – Type: issue Value: 4 Titles: – TitleFull: International Journal of Human-Computer Interaction Type: main |
| ResultId | 1 |