Enhancing Fire Safety Education Through Immersive Virtual Reality Training with Serious Gaming and Haptic Feedback.
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| Title: | Enhancing Fire Safety Education Through Immersive Virtual Reality Training with Serious Gaming and Haptic Feedback. |
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| Authors: | Sun, Linjing (AUTHOR), Lee, Boon Giin (AUTHOR), Chung, Wan-Young (AUTHOR) |
| Source: | International Journal of Human-Computer Interaction. May2025, Vol. 41 Issue 9, p5607-5622. 16p. |
| Subjects: | Safety education, Fire prevention, Virtual reality, Firefighting equipment, User experience, Knowledge acquisition (Expert systems), Haptic devices |
| Abstract: | Over the past decades, China has faced an increasingly severe fire issue, resulting in significant human and financial losses. Consequently, the importance of enhancing fire safety education for citizens has become more pronounced. However, due to safety risks in actual fire scenes, the practical use of firefighting equipment was often learned passively through text or video resources, posing challenges in ensuring users can proficiently operate actual equipment. Virtual reality (VR) emerged as a promising technology to provide users with a low-risk environment to gain hands-on experience with firefighting equipment. Therefore, this study aimed to assess the effectiveness of a specially designed VR game-based firefighting extinguishing equipment training (FEET) that integrated VR with serious gaming elements. The study evaluated the effectiveness of FEET through a comparison between high (HI) and low (LI) immersiveness VR and a non-immersive (NI) setting as a baseline. The study incorporated haptic feedback mechanisms, such as audio and vibration, to enhance user immersiveness within the HI setting. The focus of the study was on evaluating knowledge acquisition, user experiences, and interaction preferences for the proposed FEET design. The study adopted three distinct learning sequences to mitigate the VR halo effects. The results of the study indicated that both VR-based learning methods yielded outstanding user experiences that significantly surpassed the NI setting. Furthermore, the study showed that haptic feedback with richer game contents further enhanced user experiences, underscoring the importance of simulating realistic sensing in improving learning outcomes. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 184789265 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Enhancing Fire Safety Education Through Immersive Virtual Reality Training with Serious Gaming and Haptic Feedback. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Sun%2C+Linjing%22">Sun, Linjing</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Lee%2C+Boon+Giin%22">Lee, Boon Giin</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Chung%2C+Wan-Young%22">Chung, Wan-Young</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. May2025, Vol. 41 Issue 9, p5607-5622. 16p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Safety+education%22">Safety education</searchLink><br /><searchLink fieldCode="DE" term="%22Fire+prevention%22">Fire prevention</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Firefighting+equipment%22">Firefighting equipment</searchLink><br /><searchLink fieldCode="DE" term="%22User+experience%22">User experience</searchLink><br /><searchLink fieldCode="DE" term="%22Knowledge+acquisition+%28Expert+systems%29%22">Knowledge acquisition (Expert systems)</searchLink><br /><searchLink fieldCode="DE" term="%22Haptic+devices%22">Haptic devices</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Over the past decades, China has faced an increasingly severe fire issue, resulting in significant human and financial losses. Consequently, the importance of enhancing fire safety education for citizens has become more pronounced. However, due to safety risks in actual fire scenes, the practical use of firefighting equipment was often learned passively through text or video resources, posing challenges in ensuring users can proficiently operate actual equipment. Virtual reality (VR) emerged as a promising technology to provide users with a low-risk environment to gain hands-on experience with firefighting equipment. Therefore, this study aimed to assess the effectiveness of a specially designed VR game-based firefighting extinguishing equipment training (FEET) that integrated VR with serious gaming elements. The study evaluated the effectiveness of FEET through a comparison between high (HI) and low (LI) immersiveness VR and a non-immersive (NI) setting as a baseline. The study incorporated haptic feedback mechanisms, such as audio and vibration, to enhance user immersiveness within the HI setting. The focus of the study was on evaluating knowledge acquisition, user experiences, and interaction preferences for the proposed FEET design. The study adopted three distinct learning sequences to mitigate the VR halo effects. The results of the study indicated that both VR-based learning methods yielded outstanding user experiences that significantly surpassed the NI setting. Furthermore, the study showed that haptic feedback with richer game contents further enhanced user experiences, underscoring the importance of simulating realistic sensing in improving learning outcomes. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10447318.2024.2364979 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 16 StartPage: 5607 Subjects: – SubjectFull: Safety education Type: general – SubjectFull: Fire prevention Type: general – SubjectFull: Virtual reality Type: general – SubjectFull: Firefighting equipment Type: general – SubjectFull: User experience Type: general – SubjectFull: Knowledge acquisition (Expert systems) Type: general – SubjectFull: Haptic devices Type: general Titles: – TitleFull: Enhancing Fire Safety Education Through Immersive Virtual Reality Training with Serious Gaming and Haptic Feedback. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Sun, Linjing – PersonEntity: Name: NameFull: Lee, Boon Giin – PersonEntity: Name: NameFull: Chung, Wan-Young IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 05 Text: May2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 10447318 Numbering: – Type: volume Value: 41 – Type: issue Value: 9 Titles: – TitleFull: International Journal of Human-Computer Interaction Type: main |
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