Augmented reality fitness games and subjective well-being of players: a mixed methods study from China.
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| Title: | Augmented reality fitness games and subjective well-being of players: a mixed methods study from China. |
|---|---|
| Authors: | Sun, Yi, Yuan, Zihao |
| Source: | Behaviour & Information Technology. Jun2025, Vol. 44 Issue 10, p2186-2202. 17p. |
| Subjects: | Digital technology, Scale analysis (Psychology), Statistical correlation, Self-efficacy, Exercise, Satisfaction, Research funding, Government policy, Optimism, Diffusion of innovations, Autonomy (Psychology), Content analysis, Descriptive statistics, Internet, Surveys, Physical fitness, Mathematical models, Health behavior, Research methodology, Psychological stress, Social skills, Happiness, Content mining, Public health, Theory, Health promotion, Needs assessment, Affect (Psychology), Augmented reality, Well-being, Gamification, Video games, COVID-19 pandemic |
| Geographic Terms: | China |
| Abstract: | During the COVID-19 pandemic, people's health and well-being have been greatly affected, so the promotion of residents' well-being has been the goal of many public policies. The rapid development of digital technologies offers hope because of their potential to impact and improve people's health. The purpose of this study is to explore exercise solutions based on augmented reality (AR) technology and the impact of AR fitness games (ARFG) on residents' subjective well-being. Based on the theory of psychological empowerment, we use a sequence of mixed study method, to study the inspection of the hypothesis. First, the quantitative study used 278 responses collected through an online survey to test the model. In the subsequent qualitative research, we collected and processed qualitative data such as user comments and posts on online platforms, which complemented the quantitative research and provided additional insights. Findings indicate that the satisfaction of basic psychological needs (i.e. autonomy, competence and relatedness) enhances users' feelings of empowerment, enhances subjective vitality and reduces stress. In addition, technology readiness variables (i.e. optimism and innovativeness) were found to positively moderate the relationship between psychological empowerment and subjective well-being. This research contributed to ARFG literature and provided practical guidance for stakeholders. [ABSTRACT FROM AUTHOR] |
| Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 186283668 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Augmented reality fitness games and subjective well-being of players: a mixed methods study from China. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Sun%2C+Yi%22">Sun, Yi</searchLink><br /><searchLink fieldCode="AR" term="%22Yuan%2C+Zihao%22">Yuan, Zihao</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Behaviour+%26+Information+Technology%22">Behaviour & Information Technology</searchLink>. Jun2025, Vol. 44 Issue 10, p2186-2202. 17p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Digital+technology%22">Digital technology</searchLink><br /><searchLink fieldCode="DE" term="%22Scale+analysis+%28Psychology%29%22">Scale analysis (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Statistical+correlation%22">Statistical correlation</searchLink><br /><searchLink fieldCode="DE" term="%22Self-efficacy%22">Self-efficacy</searchLink><br /><searchLink fieldCode="DE" term="%22Exercise%22">Exercise</searchLink><br /><searchLink fieldCode="DE" term="%22Satisfaction%22">Satisfaction</searchLink><br /><searchLink fieldCode="DE" term="%22Research+funding%22">Research funding</searchLink><br /><searchLink fieldCode="DE" term="%22Government+policy%22">Government policy</searchLink><br /><searchLink fieldCode="DE" term="%22Optimism%22">Optimism</searchLink><br /><searchLink fieldCode="DE" term="%22Diffusion+of+innovations%22">Diffusion of innovations</searchLink><br /><searchLink fieldCode="DE" term="%22Autonomy+%28Psychology%29%22">Autonomy (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Content+analysis%22">Content analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Descriptive+statistics%22">Descriptive statistics</searchLink><br /><searchLink fieldCode="DE" term="%22Internet%22">Internet</searchLink><br /><searchLink fieldCode="DE" term="%22Surveys%22">Surveys</searchLink><br /><searchLink fieldCode="DE" term="%22Physical+fitness%22">Physical fitness</searchLink><br /><searchLink fieldCode="DE" term="%22Mathematical+models%22">Mathematical models</searchLink><br /><searchLink fieldCode="DE" term="%22Health+behavior%22">Health behavior</searchLink><br /><searchLink fieldCode="DE" term="%22Research+methodology%22">Research methodology</searchLink><br /><searchLink fieldCode="DE" term="%22Psychological+stress%22">Psychological stress</searchLink><br /><searchLink fieldCode="DE" term="%22Social+skills%22">Social skills</searchLink><br /><searchLink fieldCode="DE" term="%22Happiness%22">Happiness</searchLink><br /><searchLink fieldCode="DE" term="%22Content+mining%22">Content mining</searchLink><br /><searchLink fieldCode="DE" term="%22Public+health%22">Public health</searchLink><br /><searchLink fieldCode="DE" term="%22Theory%22">Theory</searchLink><br /><searchLink fieldCode="DE" term="%22Health+promotion%22">Health promotion</searchLink><br /><searchLink fieldCode="DE" term="%22Needs+assessment%22">Needs assessment</searchLink><br /><searchLink fieldCode="DE" term="%22Affect+%28Psychology%29%22">Affect (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Augmented+reality%22">Augmented reality</searchLink><br /><searchLink fieldCode="DE" term="%22Well-being%22">Well-being</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22COVID-19+pandemic%22">COVID-19 pandemic</searchLink> – Name: SubjectGeographic Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22China%22">China</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: During the COVID-19 pandemic, people's health and well-being have been greatly affected, so the promotion of residents' well-being has been the goal of many public policies. The rapid development of digital technologies offers hope because of their potential to impact and improve people's health. The purpose of this study is to explore exercise solutions based on augmented reality (AR) technology and the impact of AR fitness games (ARFG) on residents' subjective well-being. Based on the theory of psychological empowerment, we use a sequence of mixed study method, to study the inspection of the hypothesis. First, the quantitative study used 278 responses collected through an online survey to test the model. In the subsequent qualitative research, we collected and processed qualitative data such as user comments and posts on online platforms, which complemented the quantitative research and provided additional insights. Findings indicate that the satisfaction of basic psychological needs (i.e. autonomy, competence and relatedness) enhances users' feelings of empowerment, enhances subjective vitality and reduces stress. In addition, technology readiness variables (i.e. optimism and innovativeness) were found to positively moderate the relationship between psychological empowerment and subjective well-being. This research contributed to ARFG literature and provided practical guidance for stakeholders. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/0144929X.2023.2279664 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 17 StartPage: 2186 Subjects: – SubjectFull: Digital technology Type: general – SubjectFull: Scale analysis (Psychology) Type: general – SubjectFull: Statistical correlation Type: general – SubjectFull: Self-efficacy Type: general – SubjectFull: Exercise Type: general – SubjectFull: Satisfaction Type: general – SubjectFull: Research funding Type: general – SubjectFull: Government policy Type: general – SubjectFull: Optimism Type: general – SubjectFull: Diffusion of innovations Type: general – SubjectFull: Autonomy (Psychology) Type: general – SubjectFull: Content analysis Type: general – SubjectFull: Descriptive statistics Type: general – SubjectFull: Internet Type: general – SubjectFull: Surveys Type: general – SubjectFull: Physical fitness Type: general – SubjectFull: Mathematical models Type: general – SubjectFull: Health behavior Type: general – SubjectFull: Research methodology Type: general – SubjectFull: Psychological stress Type: general – SubjectFull: Social skills Type: general – SubjectFull: Happiness Type: general – SubjectFull: Content mining Type: general – SubjectFull: Public health Type: general – SubjectFull: Theory Type: general – SubjectFull: Health promotion Type: general – SubjectFull: Needs assessment Type: general – SubjectFull: Affect (Psychology) Type: general – SubjectFull: Augmented reality Type: general – SubjectFull: Well-being Type: general – SubjectFull: Gamification Type: general – SubjectFull: Video games Type: general – SubjectFull: COVID-19 pandemic Type: general – SubjectFull: China Type: general Titles: – TitleFull: Augmented reality fitness games and subjective well-being of players: a mixed methods study from China. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Sun, Yi – PersonEntity: Name: NameFull: Yuan, Zihao IsPartOfRelationships: – BibEntity: Dates: – D: 15 M: 06 Text: Jun2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 0144929X Numbering: – Type: volume Value: 44 – Type: issue Value: 10 Titles: – TitleFull: Behaviour & Information Technology Type: main |
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