A UTAUT2 Model Expansion: Investigating the Effect of Interactive Learning Environment and Gamification on Duolingo User Base in China.
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| Title: | A UTAUT2 Model Expansion: Investigating the Effect of Interactive Learning Environment and Gamification on Duolingo User Base in China. |
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| Authors: | Zhang, Yongxiang (AUTHOR), Pan, Weiwei (AUTHOR) |
| Source: | International Journal of Human-Computer Interaction. Aug2025, Vol. 41 Issue 15, p9518-9532. 15p. |
| Subjects: | Interactive learning, Gamification, Computer assisted language instruction, User experience, Acceptance (Psychology), Technology Acceptance Model, Second language acquisition |
| Geographic Terms: | China |
| Abstract: | This paper filled the research gap by integrating the two elements of interactive learning environment (ILE) and gamification (GMF) into the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) to explore Chinese users' behavioral intention (BI) to use Duolingo for language learning. By collecting 1,007 questionnaires in China and conducting data analysis, we found that (1) performance expectancy (PE), habit (HB), ILE, and GMF have a positive effect on users' BI to use Duolingo, while social influence (SI) has a negative effect on BI; (2) effort expectancy (EE) and hedonic motivation (HM) have no significant effects on BI; (3) ILE has a significant positive effect on users' PE, EE, SI, HM, and HB; (4) GMF has a positive effect on users' PE, EE, SI, HM, and HB; (5) in the mediating analysis, ILE can positively influence BI via PE and HB; (6) GMF can positively influence BI via PE. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 186989588 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: A UTAUT2 Model Expansion: Investigating the Effect of Interactive Learning Environment and Gamification on Duolingo User Base in China. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Zhang%2C+Yongxiang%22">Zhang, Yongxiang</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Pan%2C+Weiwei%22">Pan, Weiwei</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Aug2025, Vol. 41 Issue 15, p9518-9532. 15p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Interactive+learning%22">Interactive learning</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+assisted+language+instruction%22">Computer assisted language instruction</searchLink><br /><searchLink fieldCode="DE" term="%22User+experience%22">User experience</searchLink><br /><searchLink fieldCode="DE" term="%22Acceptance+%28Psychology%29%22">Acceptance (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Acceptance+Model%22">Technology Acceptance Model</searchLink><br /><searchLink fieldCode="DE" term="%22Second+language+acquisition%22">Second language acquisition</searchLink> – Name: SubjectGeographic Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22China%22">China</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This paper filled the research gap by integrating the two elements of interactive learning environment (ILE) and gamification (GMF) into the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) to explore Chinese users' behavioral intention (BI) to use Duolingo for language learning. By collecting 1,007 questionnaires in China and conducting data analysis, we found that (1) performance expectancy (PE), habit (HB), ILE, and GMF have a positive effect on users' BI to use Duolingo, while social influence (SI) has a negative effect on BI; (2) effort expectancy (EE) and hedonic motivation (HM) have no significant effects on BI; (3) ILE has a significant positive effect on users' PE, EE, SI, HM, and HB; (4) GMF has a positive effect on users' PE, EE, SI, HM, and HB; (5) in the mediating analysis, ILE can positively influence BI via PE and HB; (6) GMF can positively influence BI via PE. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=186989588 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10447318.2024.2426736 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 15 StartPage: 9518 Subjects: – SubjectFull: Interactive learning Type: general – SubjectFull: Gamification Type: general – SubjectFull: Computer assisted language instruction Type: general – SubjectFull: User experience Type: general – SubjectFull: Acceptance (Psychology) Type: general – SubjectFull: Technology Acceptance Model Type: general – SubjectFull: Second language acquisition Type: general – SubjectFull: China Type: general Titles: – TitleFull: A UTAUT2 Model Expansion: Investigating the Effect of Interactive Learning Environment and Gamification on Duolingo User Base in China. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Zhang, Yongxiang – PersonEntity: Name: NameFull: Pan, Weiwei IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 08 Text: Aug2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 10447318 Numbering: – Type: volume Value: 41 – Type: issue Value: 15 Titles: – TitleFull: International Journal of Human-Computer Interaction Type: main |
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