TangibleTale: Designing Tangible Child–Parent Interactive Storytelling for Promoting Eating Behaviors.

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Title: TangibleTale: Designing Tangible Child–Parent Interactive Storytelling for Promoting Eating Behaviors.
Authors: Wang, Zhiqi (AUTHOR), Liu, Mingxuan (AUTHOR), Yan, Zihan (AUTHOR), Xu, Xuhai Orson (AUTHOR), Luo, Danli (AUTHOR), Nathalie, Gigi (AUTHOR), Li, Jiaji (AUTHOR), Yang, Cheng (AUTHOR), Tao, Ye (AUTHOR), Wang, Guanyun (AUTHOR)
Source: International Journal of Human-Computer Interaction. Aug2025, Vol. 41 Issue 16, p10301-10324. 24p.
Subjects: Parent-child relationships, Storytelling, Immersive design, Digital storytelling, Design services, Dietary patterns, Participant observation, Behavior modification
Abstract: Tangible narrative allow children to interact with physical objects and provides an immersive storytelling approach to influence their cognition and behavior. However, research on using tangible narratives to encourage behaviors in children remains limited. To improve children's eating behaviors, we combined narrative transportation theory with behavior change principles to conduct a design study, called TangibleTale. Specifically, we conducted a formative user study (N = 12 pairs) to identify the characteristics of children's engagement with tangible narrative and their interactions with parents, which were then incorporated into a design workshop (N = 12) to develop an interactive product comprising tangible elements and an accompanying app. With the produced outcomes, we conducted a comparative experiment (N = 24 pairs) in a home setting to verify and explore the role of tangible narrative in child–parent mealtime interaction. Finally, we formulated design guidelines for a tangible narrative that can serve as a reference to assist in creating more impactful products that foster positive behavioral growth in children. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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  Data: TangibleTale: Designing Tangible Child–Parent Interactive Storytelling for Promoting Eating Behaviors.
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  Data: <searchLink fieldCode="AR" term="%22Wang%2C+Zhiqi%22">Wang, Zhiqi</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Liu%2C+Mingxuan%22">Liu, Mingxuan</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Yan%2C+Zihan%22">Yan, Zihan</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Xu%2C+Xuhai+Orson%22">Xu, Xuhai Orson</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Luo%2C+Danli%22">Luo, Danli</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Nathalie%2C+Gigi%22">Nathalie, Gigi</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Li%2C+Jiaji%22">Li, Jiaji</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Yang%2C+Cheng%22">Yang, Cheng</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Tao%2C+Ye%22">Tao, Ye</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Wang%2C+Guanyun%22">Wang, Guanyun</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Aug2025, Vol. 41 Issue 16, p10301-10324. 24p.
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  Data: <searchLink fieldCode="DE" term="%22Parent-child+relationships%22">Parent-child relationships</searchLink><br /><searchLink fieldCode="DE" term="%22Storytelling%22">Storytelling</searchLink><br /><searchLink fieldCode="DE" term="%22Immersive+design%22">Immersive design</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+storytelling%22">Digital storytelling</searchLink><br /><searchLink fieldCode="DE" term="%22Design+services%22">Design services</searchLink><br /><searchLink fieldCode="DE" term="%22Dietary+patterns%22">Dietary patterns</searchLink><br /><searchLink fieldCode="DE" term="%22Participant+observation%22">Participant observation</searchLink><br /><searchLink fieldCode="DE" term="%22Behavior+modification%22">Behavior modification</searchLink>
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  Label: Abstract
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  Data: Tangible narrative allow children to interact with physical objects and provides an immersive storytelling approach to influence their cognition and behavior. However, research on using tangible narratives to encourage behaviors in children remains limited. To improve children's eating behaviors, we combined narrative transportation theory with behavior change principles to conduct a design study, called TangibleTale. Specifically, we conducted a formative user study (N = 12 pairs) to identify the characteristics of children's engagement with tangible narrative and their interactions with parents, which were then incorporated into a design workshop (N = 12) to develop an interactive product comprising tangible elements and an accompanying app. With the produced outcomes, we conducted a comparative experiment (N = 24 pairs) in a home setting to verify and explore the role of tangible narrative in child–parent mealtime interaction. Finally, we formulated design guidelines for a tangible narrative that can serve as a reference to assist in creating more impactful products that foster positive behavioral growth in children. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
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  Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.1080/10447318.2024.2433299
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        Text: English
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        Type: general
      – SubjectFull: Storytelling
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      – SubjectFull: Immersive design
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      – SubjectFull: Digital storytelling
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      – SubjectFull: Dietary patterns
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      – SubjectFull: Participant observation
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      – SubjectFull: Behavior modification
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              Text: Aug2025
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