The Design of Visual, Cognitive, and Physical Modalities in VR Games for Older Adults: A Systematic Review.

Saved in:
Bibliographic Details
Title: The Design of Visual, Cognitive, and Physical Modalities in VR Games for Older Adults: A Systematic Review.
Authors: Li, Xiaoxuan (AUTHOR), Nakagawa, Takeshi (AUTHOR), Ren, Xiangshi (AUTHOR), Gondo, Yasuyuki (AUTHOR)
Source: International Journal of Human-Computer Interaction. Sep2025, Vol. 41 Issue 17, p10940-10965. 26p.
Subjects: Cognitive ability, Physical mobility, Video game design, Multimodal user interfaces, Older people, Simulation games, Psychology
Abstract: Simultaneous declines in dynamic visual, cognitive and physical modalities are common symptoms of aging which impact synergistically on the daily lives of older adults. VR game-based interventions offer promising alternatives for combining multimodalities (i.e., dynamic visual acuity, cognitive, and physical). This paper presents the first review of two aspects in immersive VR games for older adults using the PRISMA method: (1) psychology-based design mechanisms of visual, cognitive, and physical modalities; (2) experimental designs and intervention effects on cognitive and physical functions. Thirteen studies were identified—six involving healthy older adults and seven with mild cognitive impairment. Our findings revealed diverse game designs, reflecting a broad spectrum of features across visual, cognitive, and physical modalities, along with varying effects observed in cognitive and physical improvement. This study provides a comprehensive understanding of multimodal game design characteristics and intervention effects of VR games for older adults in the fields of psychology and human-computer interaction. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
Full text is not displayed to guests.
FullText Links:
  – Type: pdflink
Text:
  Availability: 1
Header DbId: pbh
DbLabel: Psychology and Behavioral Sciences Collection
An: 187564219
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: The Design of Visual, Cognitive, and Physical Modalities in VR Games for Older Adults: A Systematic Review.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Li%2C+Xiaoxuan%22">Li, Xiaoxuan</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Nakagawa%2C+Takeshi%22">Nakagawa, Takeshi</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Ren%2C+Xiangshi%22">Ren, Xiangshi</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Gondo%2C+Yasuyuki%22">Gondo, Yasuyuki</searchLink> (AUTHOR)
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Sep2025, Vol. 41 Issue 17, p10940-10965. 26p.
– Name: Subject
  Label: Subjects
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Cognitive+ability%22">Cognitive ability</searchLink><br /><searchLink fieldCode="DE" term="%22Physical+mobility%22">Physical mobility</searchLink><br /><searchLink fieldCode="DE" term="%22Video+game+design%22">Video game design</searchLink><br /><searchLink fieldCode="DE" term="%22Multimodal+user+interfaces%22">Multimodal user interfaces</searchLink><br /><searchLink fieldCode="DE" term="%22Older+people%22">Older people</searchLink><br /><searchLink fieldCode="DE" term="%22Simulation+games%22">Simulation games</searchLink><br /><searchLink fieldCode="DE" term="%22Psychology%22">Psychology</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Simultaneous declines in dynamic visual, cognitive and physical modalities are common symptoms of aging which impact synergistically on the daily lives of older adults. VR game-based interventions offer promising alternatives for combining multimodalities (i.e., dynamic visual acuity, cognitive, and physical). This paper presents the first review of two aspects in immersive VR games for older adults using the PRISMA method: (1) psychology-based design mechanisms of visual, cognitive, and physical modalities; (2) experimental designs and intervention effects on cognitive and physical functions. Thirteen studies were identified—six involving healthy older adults and seven with mild cognitive impairment. Our findings revealed diverse game designs, reflecting a broad spectrum of features across visual, cognitive, and physical modalities, along with varying effects observed in cognitive and physical improvement. This study provides a comprehensive understanding of multimodal game design characteristics and intervention effects of VR games for older adults in the fields of psychology and human-computer interaction. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=187564219
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1080/10447318.2024.2439573
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 26
        StartPage: 10940
    Subjects:
      – SubjectFull: Cognitive ability
        Type: general
      – SubjectFull: Physical mobility
        Type: general
      – SubjectFull: Video game design
        Type: general
      – SubjectFull: Multimodal user interfaces
        Type: general
      – SubjectFull: Older people
        Type: general
      – SubjectFull: Simulation games
        Type: general
      – SubjectFull: Psychology
        Type: general
    Titles:
      – TitleFull: The Design of Visual, Cognitive, and Physical Modalities in VR Games for Older Adults: A Systematic Review.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Li, Xiaoxuan
      – PersonEntity:
          Name:
            NameFull: Nakagawa, Takeshi
      – PersonEntity:
          Name:
            NameFull: Ren, Xiangshi
      – PersonEntity:
          Name:
            NameFull: Gondo, Yasuyuki
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 09
              Text: Sep2025
              Type: published
              Y: 2025
          Identifiers:
            – Type: issn-print
              Value: 10447318
          Numbering:
            – Type: volume
              Value: 41
            – Type: issue
              Value: 17
          Titles:
            – TitleFull: International Journal of Human-Computer Interaction
              Type: main
ResultId 1