Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game.

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Title: Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game.
Authors: Gutiérrez, Francisco L. (AUTHOR), Medina-Medina, Nuria (AUTHOR), Gallardo, Jesús (AUTHOR), Paderewski, Patricia (AUTHOR), Cerezo, Eva (AUTHOR)
Source: International Journal of Human-Computer Interaction. Sep2025, Vol. 41 Issue 17, p10996-11020. 25p.
Subjects: Video game design, Educational games, Narration, Digital storytelling, Video games, User experience, Reading comprehension, Empirical research
Abstract: Among the elements to consider when designing a video game, narrative stands out due to its importance in contextualizing and motivating. However, there are no standard processes for creating interactive digital narratives. In educational video games, a suitable narrative is even more essential to captivate players with a story, which serves as a vehicle for transmitting and evaluating knowledge. Consequently, this article proposes a narrative design process for video games, developed for general application but particularly useful for educational games. It defines a narrative structure, a set of design steps, and the documents generated during the process, each one representing a different perspective of the game's narrative. To validate the proposal, a narrative-rich game called Time Invaders was designed to teach reading comprehension. It was tested with 237 school-age children, measuring their experience and satisfaction. The study revealed that the narrative was the most valued element of the game. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game.
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  Data: <searchLink fieldCode="AR" term="%22Gutiérrez%2C+Francisco+L%2E%22">Gutiérrez, Francisco L.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Medina-Medina%2C+Nuria%22">Medina-Medina, Nuria</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Gallardo%2C+Jesús%22">Gallardo, Jesús</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Paderewski%2C+Patricia%22">Paderewski, Patricia</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Cerezo%2C+Eva%22">Cerezo, Eva</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Sep2025, Vol. 41 Issue 17, p10996-11020. 25p.
– Name: Subject
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  Data: <searchLink fieldCode="DE" term="%22Video+game+design%22">Video game design</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br /><searchLink fieldCode="DE" term="%22Narration%22">Narration</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+storytelling%22">Digital storytelling</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22User+experience%22">User experience</searchLink><br /><searchLink fieldCode="DE" term="%22Reading+comprehension%22">Reading comprehension</searchLink><br /><searchLink fieldCode="DE" term="%22Empirical+research%22">Empirical research</searchLink>
– Name: Abstract
  Label: Abstract
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  Data: Among the elements to consider when designing a video game, narrative stands out due to its importance in contextualizing and motivating. However, there are no standard processes for creating interactive digital narratives. In educational video games, a suitable narrative is even more essential to captivate players with a story, which serves as a vehicle for transmitting and evaluating knowledge. Consequently, this article proposes a narrative design process for video games, developed for general application but particularly useful for educational games. It defines a narrative structure, a set of design steps, and the documents generated during the process, each one representing a different perspective of the game's narrative. To validate the proposal, a narrative-rich game called Time Invaders was designed to teach reading comprehension. It was tested with 237 school-age children, measuring their experience and satisfaction. The study revealed that the narrative was the most valued element of the game. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.1080/10447318.2024.2440143
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      – Code: eng
        Text: English
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        PageCount: 25
        StartPage: 10996
    Subjects:
      – SubjectFull: Video game design
        Type: general
      – SubjectFull: Educational games
        Type: general
      – SubjectFull: Narration
        Type: general
      – SubjectFull: Digital storytelling
        Type: general
      – SubjectFull: Video games
        Type: general
      – SubjectFull: User experience
        Type: general
      – SubjectFull: Reading comprehension
        Type: general
      – SubjectFull: Empirical research
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      – TitleFull: Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game.
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            NameFull: Gutiérrez, Francisco L.
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            NameFull: Medina-Medina, Nuria
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              M: 09
              Text: Sep2025
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              Y: 2025
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