Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game.
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| Title: | Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game. |
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| Authors: | Gutiérrez, Francisco L. (AUTHOR), Medina-Medina, Nuria (AUTHOR), Gallardo, Jesús (AUTHOR), Paderewski, Patricia (AUTHOR), Cerezo, Eva (AUTHOR) |
| Source: | International Journal of Human-Computer Interaction. Sep2025, Vol. 41 Issue 17, p10996-11020. 25p. |
| Subjects: | Video game design, Educational games, Narration, Digital storytelling, Video games, User experience, Reading comprehension, Empirical research |
| Abstract: | Among the elements to consider when designing a video game, narrative stands out due to its importance in contextualizing and motivating. However, there are no standard processes for creating interactive digital narratives. In educational video games, a suitable narrative is even more essential to captivate players with a story, which serves as a vehicle for transmitting and evaluating knowledge. Consequently, this article proposes a narrative design process for video games, developed for general application but particularly useful for educational games. It defines a narrative structure, a set of design steps, and the documents generated during the process, each one representing a different perspective of the game's narrative. To validate the proposal, a narrative-rich game called Time Invaders was designed to teach reading comprehension. It was tested with 237 school-age children, measuring their experience and satisfaction. The study revealed that the narrative was the most valued element of the game. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 187564222 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Gutiérrez%2C+Francisco+L%2E%22">Gutiérrez, Francisco L.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Medina-Medina%2C+Nuria%22">Medina-Medina, Nuria</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Gallardo%2C+Jesús%22">Gallardo, Jesús</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Paderewski%2C+Patricia%22">Paderewski, Patricia</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Cerezo%2C+Eva%22">Cerezo, Eva</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Sep2025, Vol. 41 Issue 17, p10996-11020. 25p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Video+game+design%22">Video game design</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br /><searchLink fieldCode="DE" term="%22Narration%22">Narration</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+storytelling%22">Digital storytelling</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22User+experience%22">User experience</searchLink><br /><searchLink fieldCode="DE" term="%22Reading+comprehension%22">Reading comprehension</searchLink><br /><searchLink fieldCode="DE" term="%22Empirical+research%22">Empirical research</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Among the elements to consider when designing a video game, narrative stands out due to its importance in contextualizing and motivating. However, there are no standard processes for creating interactive digital narratives. In educational video games, a suitable narrative is even more essential to captivate players with a story, which serves as a vehicle for transmitting and evaluating knowledge. Consequently, this article proposes a narrative design process for video games, developed for general application but particularly useful for educational games. It defines a narrative structure, a set of design steps, and the documents generated during the process, each one representing a different perspective of the game's narrative. To validate the proposal, a narrative-rich game called Time Invaders was designed to teach reading comprehension. It was tested with 237 school-age children, measuring their experience and satisfaction. The study revealed that the narrative was the most valued element of the game. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10447318.2024.2440143 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 25 StartPage: 10996 Subjects: – SubjectFull: Video game design Type: general – SubjectFull: Educational games Type: general – SubjectFull: Narration Type: general – SubjectFull: Digital storytelling Type: general – SubjectFull: Video games Type: general – SubjectFull: User experience Type: general – SubjectFull: Reading comprehension Type: general – SubjectFull: Empirical research Type: general Titles: – TitleFull: Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Gutiérrez, Francisco L. – PersonEntity: Name: NameFull: Medina-Medina, Nuria – PersonEntity: Name: NameFull: Gallardo, Jesús – PersonEntity: Name: NameFull: Paderewski, Patricia – PersonEntity: Name: NameFull: Cerezo, Eva IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 09 Text: Sep2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 10447318 Numbering: – Type: volume Value: 41 – Type: issue Value: 17 Titles: – TitleFull: International Journal of Human-Computer Interaction Type: main |
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