Study of Sports Motivation of College Students Using VR and Informational Technologies: Review Article.

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Title: Study of Sports Motivation of College Students Using VR and Informational Technologies: Review Article.
Authors: Wei, Wang (AUTHOR)
Source: International Journal of Psychology. Oct2025, Vol. 60 Issue 5, p1-9. 9p.
Subjects: Intrinsic motivation, Information technology, College students, Educational technology, Sports psychology, Psychodiagnostics, Virtual reality
Geographic Terms: China
Abstract: The study uses partly a review‐oriented approach, with the primary objective to examine the influence of information technologies on the sports motivation of students. The research employed a content analysis method, examining scholarly articles within the databases of ScienceDirect, Springer, Taylor & Francis Online, and Google Scholar from 2019 to 2023, about the fields of sports psychology and the digitization of sports education. Additionally, a psychodiagnostic method was utilised to explore the sports motivation of 187 students from a sports college through the application of "The Sports Motivation Scale." The relevance of the issue of sports education and student training, as well as the utilisation of information technologies in sports education, has been demonstrated in the context of China. It has been discerned that this topic is inadequately addressed within the corpus of scientific literature. The study corroborates that the employment of information technologies exerts a positive influence on the sports motivation of students, primarily about indicators of intrinsic motivation. It has been established that a tendency toward an increase in extrinsic motivation indicators among students for engaging in sports, coupled with minimal changes in intrinsic motivation, may signify the presence of psychological pressure on the athlete's psyche. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Psychology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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  Data: Study of Sports Motivation of College Students Using VR and Informational Technologies: Review Article.
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  Data: <searchLink fieldCode="AR" term="%22Wei%2C+Wang%22">Wei, Wang</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Psychology%22">International Journal of Psychology</searchLink>. Oct2025, Vol. 60 Issue 5, p1-9. 9p.
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  Data: <searchLink fieldCode="DE" term="%22Intrinsic+motivation%22">Intrinsic motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Information+technology%22">Information technology</searchLink><br /><searchLink fieldCode="DE" term="%22College+students%22">College students</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+technology%22">Educational technology</searchLink><br /><searchLink fieldCode="DE" term="%22Sports+psychology%22">Sports psychology</searchLink><br /><searchLink fieldCode="DE" term="%22Psychodiagnostics%22">Psychodiagnostics</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink>
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  Label: Abstract
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  Data: The study uses partly a review‐oriented approach, with the primary objective to examine the influence of information technologies on the sports motivation of students. The research employed a content analysis method, examining scholarly articles within the databases of ScienceDirect, Springer, Taylor & Francis Online, and Google Scholar from 2019 to 2023, about the fields of sports psychology and the digitization of sports education. Additionally, a psychodiagnostic method was utilised to explore the sports motivation of 187 students from a sports college through the application of "The Sports Motivation Scale." The relevance of the issue of sports education and student training, as well as the utilisation of information technologies in sports education, has been demonstrated in the context of China. It has been discerned that this topic is inadequately addressed within the corpus of scientific literature. The study corroborates that the employment of information technologies exerts a positive influence on the sports motivation of students, primarily about indicators of intrinsic motivation. It has been established that a tendency toward an increase in extrinsic motivation indicators among students for engaging in sports, coupled with minimal changes in intrinsic motivation, may signify the presence of psychological pressure on the athlete's psyche. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of International Journal of Psychology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.1002/ijop.70093
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      – Code: eng
        Text: English
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        PageCount: 9
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      – SubjectFull: Intrinsic motivation
        Type: general
      – SubjectFull: Information technology
        Type: general
      – SubjectFull: College students
        Type: general
      – SubjectFull: Educational technology
        Type: general
      – SubjectFull: Sports psychology
        Type: general
      – SubjectFull: Psychodiagnostics
        Type: general
      – SubjectFull: Virtual reality
        Type: general
      – SubjectFull: China
        Type: general
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              Text: Oct2025
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              Y: 2025
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