BeyondDeskVR: an extended virtual hand interaction system in virtual reality.

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Title: BeyondDeskVR: an extended virtual hand interaction system in virtual reality.
Authors: Zhang, Ruisheng (AUTHOR), Zhou, Xiaozhou (AUTHOR)
Source: Behaviour & Information Technology. Oct2025, Vol. 44 Issue 17, p4264-4285. 22p.
Subjects: Nonionizing radiation, Task performance, Research funding, Lasers, Computer systems, Fatigue (Physiology), Work environment, Biometry, Descriptive statistics, Virtual reality, Experimental design, Hand, System integration, Sitting position, Body language, One-way analysis of variance, Computer input-output equipment, College students, User interfaces
Geographic Terms: China
Abstract: As virtual reality (VR) technology advances, the use of VR scenarios and applications is becoming increasingly prevalent, and the fatigue issues associated with existing mid-air hand interactions are becoming more pronounced. To alleviate fatigue in VR interactions, we developed a desktop interaction system, BeyondDeskVR. Designed for seamless integration with mid-air hand interaction in seated VR work environments, the system enables portable interaction input and mode switching. By extending virtual hand interactions to the desktop space, the system could be used on any desktop. We utilised infrared laser projection for desktop gesture recognition and achieved seamless transitions between desktop gesture interactions and mid-air hand interactions in typical three-dimensional scenarios, including pointing and selection, user interface interaction, and object manipulation. We conducted a comprehensive evaluation of the BeyondDeskVR gesture interaction system and mid-air hand interaction using a pointing selection task, assessing their performance in terms of subjectivity, performance, and fatigue. The results indicate that the BeyondDeskVR system has high user acceptance, significantly lower fatigue than does mid-air hand interaction, and comparable interaction efficiency and accuracy. Integrating this system with mid-air hand interaction can effectively reduce fatigue in VR interactions and enhance the overall VR experience. [ABSTRACT FROM AUTHOR]
Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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PubType: Academic Journal
PubTypeId: academicJournal
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  Data: BeyondDeskVR: an extended virtual hand interaction system in virtual reality.
– Name: Author
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  Data: <searchLink fieldCode="AR" term="%22Zhang%2C+Ruisheng%22">Zhang, Ruisheng</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Zhou%2C+Xiaozhou%22">Zhou, Xiaozhou</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22Behaviour+%26+Information+Technology%22">Behaviour & Information Technology</searchLink>. Oct2025, Vol. 44 Issue 17, p4264-4285. 22p.
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  Data: <searchLink fieldCode="DE" term="%22Nonionizing+radiation%22">Nonionizing radiation</searchLink><br /><searchLink fieldCode="DE" term="%22Task+performance%22">Task performance</searchLink><br /><searchLink fieldCode="DE" term="%22Research+funding%22">Research funding</searchLink><br /><searchLink fieldCode="DE" term="%22Lasers%22">Lasers</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+systems%22">Computer systems</searchLink><br /><searchLink fieldCode="DE" term="%22Fatigue+%28Physiology%29%22">Fatigue (Physiology)</searchLink><br /><searchLink fieldCode="DE" term="%22Work+environment%22">Work environment</searchLink><br /><searchLink fieldCode="DE" term="%22Biometry%22">Biometry</searchLink><br /><searchLink fieldCode="DE" term="%22Descriptive+statistics%22">Descriptive statistics</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Experimental+design%22">Experimental design</searchLink><br /><searchLink fieldCode="DE" term="%22Hand%22">Hand</searchLink><br /><searchLink fieldCode="DE" term="%22System+integration%22">System integration</searchLink><br /><searchLink fieldCode="DE" term="%22Sitting+position%22">Sitting position</searchLink><br /><searchLink fieldCode="DE" term="%22Body+language%22">Body language</searchLink><br /><searchLink fieldCode="DE" term="%22One-way+analysis+of+variance%22">One-way analysis of variance</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+input-output+equipment%22">Computer input-output equipment</searchLink><br /><searchLink fieldCode="DE" term="%22College+students%22">College students</searchLink><br /><searchLink fieldCode="DE" term="%22User+interfaces%22">User interfaces</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22China%22">China</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: As virtual reality (VR) technology advances, the use of VR scenarios and applications is becoming increasingly prevalent, and the fatigue issues associated with existing mid-air hand interactions are becoming more pronounced. To alleviate fatigue in VR interactions, we developed a desktop interaction system, BeyondDeskVR. Designed for seamless integration with mid-air hand interaction in seated VR work environments, the system enables portable interaction input and mode switching. By extending virtual hand interactions to the desktop space, the system could be used on any desktop. We utilised infrared laser projection for desktop gesture recognition and achieved seamless transitions between desktop gesture interactions and mid-air hand interactions in typical three-dimensional scenarios, including pointing and selection, user interface interaction, and object manipulation. We conducted a comprehensive evaluation of the BeyondDeskVR gesture interaction system and mid-air hand interaction using a pointing selection task, assessing their performance in terms of subjectivity, performance, and fatigue. The results indicate that the BeyondDeskVR system has high user acceptance, significantly lower fatigue than does mid-air hand interaction, and comparable interaction efficiency and accuracy. Integrating this system with mid-air hand interaction can effectively reduce fatigue in VR interactions and enhance the overall VR experience. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1080/0144929X.2025.2469669
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 22
        StartPage: 4264
    Subjects:
      – SubjectFull: Nonionizing radiation
        Type: general
      – SubjectFull: Task performance
        Type: general
      – SubjectFull: Research funding
        Type: general
      – SubjectFull: Lasers
        Type: general
      – SubjectFull: Computer systems
        Type: general
      – SubjectFull: Fatigue (Physiology)
        Type: general
      – SubjectFull: Work environment
        Type: general
      – SubjectFull: Biometry
        Type: general
      – SubjectFull: Descriptive statistics
        Type: general
      – SubjectFull: Virtual reality
        Type: general
      – SubjectFull: Experimental design
        Type: general
      – SubjectFull: Hand
        Type: general
      – SubjectFull: System integration
        Type: general
      – SubjectFull: Sitting position
        Type: general
      – SubjectFull: Body language
        Type: general
      – SubjectFull: One-way analysis of variance
        Type: general
      – SubjectFull: Computer input-output equipment
        Type: general
      – SubjectFull: College students
        Type: general
      – SubjectFull: User interfaces
        Type: general
      – SubjectFull: China
        Type: general
    Titles:
      – TitleFull: BeyondDeskVR: an extended virtual hand interaction system in virtual reality.
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          Name:
            NameFull: Zhang, Ruisheng
      – PersonEntity:
          Name:
            NameFull: Zhou, Xiaozhou
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            – D: 15
              M: 10
              Text: Oct2025
              Type: published
              Y: 2025
          Identifiers:
            – Type: issn-print
              Value: 0144929X
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              Value: 44
            – Type: issue
              Value: 17
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            – TitleFull: Behaviour & Information Technology
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