BeyondDeskVR: an extended virtual hand interaction system in virtual reality.
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| Title: | BeyondDeskVR: an extended virtual hand interaction system in virtual reality. |
|---|---|
| Authors: | Zhang, Ruisheng (AUTHOR), Zhou, Xiaozhou (AUTHOR) |
| Source: | Behaviour & Information Technology. Oct2025, Vol. 44 Issue 17, p4264-4285. 22p. |
| Subjects: | Nonionizing radiation, Task performance, Research funding, Lasers, Computer systems, Fatigue (Physiology), Work environment, Biometry, Descriptive statistics, Virtual reality, Experimental design, Hand, System integration, Sitting position, Body language, One-way analysis of variance, Computer input-output equipment, College students, User interfaces |
| Geographic Terms: | China |
| Abstract: | As virtual reality (VR) technology advances, the use of VR scenarios and applications is becoming increasingly prevalent, and the fatigue issues associated with existing mid-air hand interactions are becoming more pronounced. To alleviate fatigue in VR interactions, we developed a desktop interaction system, BeyondDeskVR. Designed for seamless integration with mid-air hand interaction in seated VR work environments, the system enables portable interaction input and mode switching. By extending virtual hand interactions to the desktop space, the system could be used on any desktop. We utilised infrared laser projection for desktop gesture recognition and achieved seamless transitions between desktop gesture interactions and mid-air hand interactions in typical three-dimensional scenarios, including pointing and selection, user interface interaction, and object manipulation. We conducted a comprehensive evaluation of the BeyondDeskVR gesture interaction system and mid-air hand interaction using a pointing selection task, assessing their performance in terms of subjectivity, performance, and fatigue. The results indicate that the BeyondDeskVR system has high user acceptance, significantly lower fatigue than does mid-air hand interaction, and comparable interaction efficiency and accuracy. Integrating this system with mid-air hand interaction can effectively reduce fatigue in VR interactions and enhance the overall VR experience. [ABSTRACT FROM AUTHOR] |
| Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 189082132 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: BeyondDeskVR: an extended virtual hand interaction system in virtual reality. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Zhang%2C+Ruisheng%22">Zhang, Ruisheng</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Zhou%2C+Xiaozhou%22">Zhou, Xiaozhou</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Behaviour+%26+Information+Technology%22">Behaviour & Information Technology</searchLink>. Oct2025, Vol. 44 Issue 17, p4264-4285. 22p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Nonionizing+radiation%22">Nonionizing radiation</searchLink><br /><searchLink fieldCode="DE" term="%22Task+performance%22">Task performance</searchLink><br /><searchLink fieldCode="DE" term="%22Research+funding%22">Research funding</searchLink><br /><searchLink fieldCode="DE" term="%22Lasers%22">Lasers</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+systems%22">Computer systems</searchLink><br /><searchLink fieldCode="DE" term="%22Fatigue+%28Physiology%29%22">Fatigue (Physiology)</searchLink><br /><searchLink fieldCode="DE" term="%22Work+environment%22">Work environment</searchLink><br /><searchLink fieldCode="DE" term="%22Biometry%22">Biometry</searchLink><br /><searchLink fieldCode="DE" term="%22Descriptive+statistics%22">Descriptive statistics</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Experimental+design%22">Experimental design</searchLink><br /><searchLink fieldCode="DE" term="%22Hand%22">Hand</searchLink><br /><searchLink fieldCode="DE" term="%22System+integration%22">System integration</searchLink><br /><searchLink fieldCode="DE" term="%22Sitting+position%22">Sitting position</searchLink><br /><searchLink fieldCode="DE" term="%22Body+language%22">Body language</searchLink><br /><searchLink fieldCode="DE" term="%22One-way+analysis+of+variance%22">One-way analysis of variance</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+input-output+equipment%22">Computer input-output equipment</searchLink><br /><searchLink fieldCode="DE" term="%22College+students%22">College students</searchLink><br /><searchLink fieldCode="DE" term="%22User+interfaces%22">User interfaces</searchLink> – Name: SubjectGeographic Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22China%22">China</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: As virtual reality (VR) technology advances, the use of VR scenarios and applications is becoming increasingly prevalent, and the fatigue issues associated with existing mid-air hand interactions are becoming more pronounced. To alleviate fatigue in VR interactions, we developed a desktop interaction system, BeyondDeskVR. Designed for seamless integration with mid-air hand interaction in seated VR work environments, the system enables portable interaction input and mode switching. By extending virtual hand interactions to the desktop space, the system could be used on any desktop. We utilised infrared laser projection for desktop gesture recognition and achieved seamless transitions between desktop gesture interactions and mid-air hand interactions in typical three-dimensional scenarios, including pointing and selection, user interface interaction, and object manipulation. We conducted a comprehensive evaluation of the BeyondDeskVR gesture interaction system and mid-air hand interaction using a pointing selection task, assessing their performance in terms of subjectivity, performance, and fatigue. The results indicate that the BeyondDeskVR system has high user acceptance, significantly lower fatigue than does mid-air hand interaction, and comparable interaction efficiency and accuracy. Integrating this system with mid-air hand interaction can effectively reduce fatigue in VR interactions and enhance the overall VR experience. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/0144929X.2025.2469669 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 22 StartPage: 4264 Subjects: – SubjectFull: Nonionizing radiation Type: general – SubjectFull: Task performance Type: general – SubjectFull: Research funding Type: general – SubjectFull: Lasers Type: general – SubjectFull: Computer systems Type: general – SubjectFull: Fatigue (Physiology) Type: general – SubjectFull: Work environment Type: general – SubjectFull: Biometry Type: general – SubjectFull: Descriptive statistics Type: general – SubjectFull: Virtual reality Type: general – SubjectFull: Experimental design Type: general – SubjectFull: Hand Type: general – SubjectFull: System integration Type: general – SubjectFull: Sitting position Type: general – SubjectFull: Body language Type: general – SubjectFull: One-way analysis of variance Type: general – SubjectFull: Computer input-output equipment Type: general – SubjectFull: College students Type: general – SubjectFull: User interfaces Type: general – SubjectFull: China Type: general Titles: – TitleFull: BeyondDeskVR: an extended virtual hand interaction system in virtual reality. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Zhang, Ruisheng – PersonEntity: Name: NameFull: Zhou, Xiaozhou IsPartOfRelationships: – BibEntity: Dates: – D: 15 M: 10 Text: Oct2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 0144929X Numbering: – Type: volume Value: 44 – Type: issue Value: 17 Titles: – TitleFull: Behaviour & Information Technology Type: main |
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