Negative Emotion, Positive Effect? An Empirical Study of the Impact of Fear on User Satisfaction in Immersive Virtual Reality Sports.

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Title: Negative Emotion, Positive Effect? An Empirical Study of the Impact of Fear on User Satisfaction in Immersive Virtual Reality Sports.
Authors: Chen, Hong (AUTHOR), Li, Hongxiu (AUTHOR), Han, Shengnan (AUTHOR)
Source: International Journal of Human-Computer Interaction. Nov2025, Vol. 41 Issue 22, p14571-14583. 13p.
Subjects: Satisfaction, User experience, Sentiment analysis, Shared virtual environments, Video games, Anxiety, Affect (Psychology), Exercise intensity
Abstract: This study examined whether users' negative emotions of fear could be positively associated with their satisfaction with immersive virtual reality (VR) sports and how exercise intensity modes of VR sports moderate this relationship at the individual leisure player level. The proposed hypotheses were examined using user-generated reviews (N = 57,047) generated by individual leisure players about their VR sports usage experiences, collected from the Meta Oculus platform. Sentiment analysis and fixed-effects ordered logistic regression were applied to test the hypotheses. The results show that fear affects user satisfaction positively, and exercise intensity modes of VR sports moderate the positive effect. This suggests that incorporating elements designed to evoke users' negative emotions of fear within VR sports can contribute to enhanced user satisfaction under certain conditions (such as exercise intensity). The findings also provide practical guidelines for VR sports practitioners to improve immersive VR sports design. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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  Label: Title
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  Data: Negative Emotion, Positive Effect? An Empirical Study of the Impact of Fear on User Satisfaction in Immersive Virtual Reality Sports.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Chen%2C+Hong%22">Chen, Hong</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Li%2C+Hongxiu%22">Li, Hongxiu</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Han%2C+Shengnan%22">Han, Shengnan</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Nov2025, Vol. 41 Issue 22, p14571-14583. 13p.
– Name: Subject
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  Data: <searchLink fieldCode="DE" term="%22Satisfaction%22">Satisfaction</searchLink><br /><searchLink fieldCode="DE" term="%22User+experience%22">User experience</searchLink><br /><searchLink fieldCode="DE" term="%22Sentiment+analysis%22">Sentiment analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Shared+virtual+environments%22">Shared virtual environments</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Anxiety%22">Anxiety</searchLink><br /><searchLink fieldCode="DE" term="%22Affect+%28Psychology%29%22">Affect (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Exercise+intensity%22">Exercise intensity</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: This study examined whether users' negative emotions of fear could be positively associated with their satisfaction with immersive virtual reality (VR) sports and how exercise intensity modes of VR sports moderate this relationship at the individual leisure player level. The proposed hypotheses were examined using user-generated reviews (N = 57,047) generated by individual leisure players about their VR sports usage experiences, collected from the Meta Oculus platform. Sentiment analysis and fixed-effects ordered logistic regression were applied to test the hypotheses. The results show that fear affects user satisfaction positively, and exercise intensity modes of VR sports moderate the positive effect. This suggests that incorporating elements designed to evoke users' negative emotions of fear within VR sports can contribute to enhanced user satisfaction under certain conditions (such as exercise intensity). The findings also provide practical guidelines for VR sports practitioners to improve immersive VR sports design. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.1080/10447318.2025.2484419
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      – Code: eng
        Text: English
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        PageCount: 13
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      – SubjectFull: Satisfaction
        Type: general
      – SubjectFull: User experience
        Type: general
      – SubjectFull: Sentiment analysis
        Type: general
      – SubjectFull: Shared virtual environments
        Type: general
      – SubjectFull: Video games
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      – SubjectFull: Anxiety
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      – SubjectFull: Affect (Psychology)
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      – SubjectFull: Exercise intensity
        Type: general
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      – TitleFull: Negative Emotion, Positive Effect? An Empirical Study of the Impact of Fear on User Satisfaction in Immersive Virtual Reality Sports.
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            NameFull: Chen, Hong
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            NameFull: Li, Hongxiu
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            NameFull: Han, Shengnan
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              Text: Nov2025
              Type: published
              Y: 2025
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