Design of Naamya: Human-Centered Design of a Bend Gesture-Based Digital Drawing Tool for Individuals with Blindness or Low Vision to Draw Primitive Geometric Shapes.
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| Title: | Design of Naamya: Human-Centered Design of a Bend Gesture-Based Digital Drawing Tool for Individuals with Blindness or Low Vision to Draw Primitive Geometric Shapes. |
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| Authors: | Borah, Pranjal Protim (AUTHOR), Sorathia, Keyur Babulal (AUTHOR) |
| Source: | International Journal of Human-Computer Interaction. Dec2025, Vol. 41 Issue 23, p14936-14965. 30p. |
| Subjects: | Blindness, Low vision, Participatory design, Interactive art, Assistive computer technology, Geometric shapes |
| Abstract: | Drawing is a fundamental skill for children as it allows them to communicate their thoughts visually and develop their fine motor skills. For blind and low vision (BLV) students, traditional drawing tools can be challenging to use. For instance, it is difficult to determine the position and orientation of lines and shapes. Moreover, there are additional challenges related to the other sensory feedback available while drawing, such as haptic feedback and auditory feedback, which play a critical role in the tactile drawing process. There has been growing interest in developing accessible digital drawing tools that can be useful and usable for BLV students. These tools can overcome challenges faced by BLV students by providing them with more precise control over their drawing through additional feedback and by providing more flexibility in terms of input and output modalities. In this context, this work investigates the potential of bend gesture-based interaction as the primary input modality on a flexible smartphone-sized device, aiming to create an accessible drawing tool that corresponds to users' existing mental model. We utilised the participatory design approach to design a bend gesture-based digital drawing tool named Naamya by involving BLV students and their teachers in the design process. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 189570801 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Design of Naamya: Human-Centered Design of a Bend Gesture-Based Digital Drawing Tool for Individuals with Blindness or Low Vision to Draw Primitive Geometric Shapes. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Borah%2C+Pranjal+Protim%22">Borah, Pranjal Protim</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Sorathia%2C+Keyur+Babulal%22">Sorathia, Keyur Babulal</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Dec2025, Vol. 41 Issue 23, p14936-14965. 30p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Blindness%22">Blindness</searchLink><br /><searchLink fieldCode="DE" term="%22Low+vision%22">Low vision</searchLink><br /><searchLink fieldCode="DE" term="%22Participatory+design%22">Participatory design</searchLink><br /><searchLink fieldCode="DE" term="%22Interactive+art%22">Interactive art</searchLink><br /><searchLink fieldCode="DE" term="%22Assistive+computer+technology%22">Assistive computer technology</searchLink><br /><searchLink fieldCode="DE" term="%22Geometric+shapes%22">Geometric shapes</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Drawing is a fundamental skill for children as it allows them to communicate their thoughts visually and develop their fine motor skills. For blind and low vision (BLV) students, traditional drawing tools can be challenging to use. For instance, it is difficult to determine the position and orientation of lines and shapes. Moreover, there are additional challenges related to the other sensory feedback available while drawing, such as haptic feedback and auditory feedback, which play a critical role in the tactile drawing process. There has been growing interest in developing accessible digital drawing tools that can be useful and usable for BLV students. These tools can overcome challenges faced by BLV students by providing them with more precise control over their drawing through additional feedback and by providing more flexibility in terms of input and output modalities. In this context, this work investigates the potential of bend gesture-based interaction as the primary input modality on a flexible smartphone-sized device, aiming to create an accessible drawing tool that corresponds to users' existing mental model. We utilised the participatory design approach to design a bend gesture-based digital drawing tool named Naamya by involving BLV students and their teachers in the design process. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=189570801 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10447318.2025.2491791 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 30 StartPage: 14936 Subjects: – SubjectFull: Blindness Type: general – SubjectFull: Low vision Type: general – SubjectFull: Participatory design Type: general – SubjectFull: Interactive art Type: general – SubjectFull: Assistive computer technology Type: general – SubjectFull: Geometric shapes Type: general Titles: – TitleFull: Design of Naamya: Human-Centered Design of a Bend Gesture-Based Digital Drawing Tool for Individuals with Blindness or Low Vision to Draw Primitive Geometric Shapes. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Borah, Pranjal Protim – PersonEntity: Name: NameFull: Sorathia, Keyur Babulal IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 12 Text: Dec2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 10447318 Numbering: – Type: volume Value: 41 – Type: issue Value: 23 Titles: – TitleFull: International Journal of Human-Computer Interaction Type: main |
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