Design of Naamya: Human-Centered Design of a Bend Gesture-Based Digital Drawing Tool for Individuals with Blindness or Low Vision to Draw Primitive Geometric Shapes.

Saved in:
Bibliographic Details
Title: Design of Naamya: Human-Centered Design of a Bend Gesture-Based Digital Drawing Tool for Individuals with Blindness or Low Vision to Draw Primitive Geometric Shapes.
Authors: Borah, Pranjal Protim (AUTHOR), Sorathia, Keyur Babulal (AUTHOR)
Source: International Journal of Human-Computer Interaction. Dec2025, Vol. 41 Issue 23, p14936-14965. 30p.
Subjects: Blindness, Low vision, Participatory design, Interactive art, Assistive computer technology, Geometric shapes
Abstract: Drawing is a fundamental skill for children as it allows them to communicate their thoughts visually and develop their fine motor skills. For blind and low vision (BLV) students, traditional drawing tools can be challenging to use. For instance, it is difficult to determine the position and orientation of lines and shapes. Moreover, there are additional challenges related to the other sensory feedback available while drawing, such as haptic feedback and auditory feedback, which play a critical role in the tactile drawing process. There has been growing interest in developing accessible digital drawing tools that can be useful and usable for BLV students. These tools can overcome challenges faced by BLV students by providing them with more precise control over their drawing through additional feedback and by providing more flexibility in terms of input and output modalities. In this context, this work investigates the potential of bend gesture-based interaction as the primary input modality on a flexible smartphone-sized device, aiming to create an accessible drawing tool that corresponds to users' existing mental model. We utilised the participatory design approach to design a bend gesture-based digital drawing tool named Naamya by involving BLV students and their teachers in the design process. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
Full text is not displayed to guests.
FullText Links:
  – Type: pdflink
Text:
  Availability: 1
Header DbId: pbh
DbLabel: Psychology and Behavioral Sciences Collection
An: 189570801
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Design of Naamya: Human-Centered Design of a Bend Gesture-Based Digital Drawing Tool for Individuals with Blindness or Low Vision to Draw Primitive Geometric Shapes.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Borah%2C+Pranjal+Protim%22">Borah, Pranjal Protim</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Sorathia%2C+Keyur+Babulal%22">Sorathia, Keyur Babulal</searchLink> (AUTHOR)
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Dec2025, Vol. 41 Issue 23, p14936-14965. 30p.
– Name: Subject
  Label: Subjects
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Blindness%22">Blindness</searchLink><br /><searchLink fieldCode="DE" term="%22Low+vision%22">Low vision</searchLink><br /><searchLink fieldCode="DE" term="%22Participatory+design%22">Participatory design</searchLink><br /><searchLink fieldCode="DE" term="%22Interactive+art%22">Interactive art</searchLink><br /><searchLink fieldCode="DE" term="%22Assistive+computer+technology%22">Assistive computer technology</searchLink><br /><searchLink fieldCode="DE" term="%22Geometric+shapes%22">Geometric shapes</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Drawing is a fundamental skill for children as it allows them to communicate their thoughts visually and develop their fine motor skills. For blind and low vision (BLV) students, traditional drawing tools can be challenging to use. For instance, it is difficult to determine the position and orientation of lines and shapes. Moreover, there are additional challenges related to the other sensory feedback available while drawing, such as haptic feedback and auditory feedback, which play a critical role in the tactile drawing process. There has been growing interest in developing accessible digital drawing tools that can be useful and usable for BLV students. These tools can overcome challenges faced by BLV students by providing them with more precise control over their drawing through additional feedback and by providing more flexibility in terms of input and output modalities. In this context, this work investigates the potential of bend gesture-based interaction as the primary input modality on a flexible smartphone-sized device, aiming to create an accessible drawing tool that corresponds to users' existing mental model. We utilised the participatory design approach to design a bend gesture-based digital drawing tool named Naamya by involving BLV students and their teachers in the design process. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=189570801
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1080/10447318.2025.2491791
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 30
        StartPage: 14936
    Subjects:
      – SubjectFull: Blindness
        Type: general
      – SubjectFull: Low vision
        Type: general
      – SubjectFull: Participatory design
        Type: general
      – SubjectFull: Interactive art
        Type: general
      – SubjectFull: Assistive computer technology
        Type: general
      – SubjectFull: Geometric shapes
        Type: general
    Titles:
      – TitleFull: Design of Naamya: Human-Centered Design of a Bend Gesture-Based Digital Drawing Tool for Individuals with Blindness or Low Vision to Draw Primitive Geometric Shapes.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Borah, Pranjal Protim
      – PersonEntity:
          Name:
            NameFull: Sorathia, Keyur Babulal
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 12
              Text: Dec2025
              Type: published
              Y: 2025
          Identifiers:
            – Type: issn-print
              Value: 10447318
          Numbering:
            – Type: volume
              Value: 41
            – Type: issue
              Value: 23
          Titles:
            – TitleFull: International Journal of Human-Computer Interaction
              Type: main
ResultId 1