How do the effects of effort influence interactive search behavior?
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| Title: | How do the effects of effort influence interactive search behavior? |
|---|---|
| Authors: | Deverill, Emma (AUTHOR), Dewis, Haden (AUTHOR), Lepori, Fabrizio (AUTHOR), Maiello, Guido (AUTHOR), Russell, Iris H. (AUTHOR), Godwin, Hayward J. (AUTHOR) |
| Source: | Visual Cognition. Jun2025, Vol. 33 Issue 6, p383-395. 13p. |
| Subjects: | Automatic speech recognition, Repeated measures design, Descriptive statistics, Simulation methods in education, Research, Content mining, Visual perception, Data analysis software, Physical activity |
| Abstract: | Interactive search refers to tasks wherein a searcher actively manipulates objects to find a target. Here, we examined how physical effort influences behaviour and performance during an interactive search task. Participants searched in person for a "T" shape embedded on the side of a set of cubes that varied in weight. Interactive search behaviours were recorded throughout the experiment using an optical motion tracking system. In all cases, we found no evidence that any discernible effects of effort emerged. Despite this, we offer three important contributions to the literature. First, our methodology enabled us to determine that, within our study, interactive search utilized a "nearest-next" strategy, with searchers choosing to interact with the nearest cube to them on each trial. Second, contrary to expectations from purely visual search tasks, rather than waiting and examining the already-visible cube faces at the start of each trial, searchers opted instead to begin interacting with objects immediately. Third, response accuracy rates were no different between target-present and target-absent trials, suggesting that there is at least one point at which interactive search differs from visual search. Our findings lay down the foundation for future and more detailed examinations of live, in-person interactive search tasks. [ABSTRACT FROM AUTHOR] |
| Copyright of Visual Cognition is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
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| FullText | Links: – Type: pdflink Text: Availability: 1 |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 191349103 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: How do the effects of effort influence interactive search behavior? – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Deverill%2C+Emma%22">Deverill, Emma</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Dewis%2C+Haden%22">Dewis, Haden</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Lepori%2C+Fabrizio%22">Lepori, Fabrizio</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Maiello%2C+Guido%22">Maiello, Guido</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Russell%2C+Iris+H%2E%22">Russell, Iris H.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Godwin%2C+Hayward+J%2E%22">Godwin, Hayward J.</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Visual+Cognition%22">Visual Cognition</searchLink>. Jun2025, Vol. 33 Issue 6, p383-395. 13p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Automatic+speech+recognition%22">Automatic speech recognition</searchLink><br /><searchLink fieldCode="DE" term="%22Repeated+measures+design%22">Repeated measures design</searchLink><br /><searchLink fieldCode="DE" term="%22Descriptive+statistics%22">Descriptive statistics</searchLink><br /><searchLink fieldCode="DE" term="%22Simulation+methods+in+education%22">Simulation methods in education</searchLink><br /><searchLink fieldCode="DE" term="%22Research%22">Research</searchLink><br /><searchLink fieldCode="DE" term="%22Content+mining%22">Content mining</searchLink><br /><searchLink fieldCode="DE" term="%22Visual+perception%22">Visual perception</searchLink><br /><searchLink fieldCode="DE" term="%22Data+analysis+software%22">Data analysis software</searchLink><br /><searchLink fieldCode="DE" term="%22Physical+activity%22">Physical activity</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Interactive search refers to tasks wherein a searcher actively manipulates objects to find a target. Here, we examined how physical effort influences behaviour and performance during an interactive search task. Participants searched in person for a "T" shape embedded on the side of a set of cubes that varied in weight. Interactive search behaviours were recorded throughout the experiment using an optical motion tracking system. In all cases, we found no evidence that any discernible effects of effort emerged. Despite this, we offer three important contributions to the literature. First, our methodology enabled us to determine that, within our study, interactive search utilized a "nearest-next" strategy, with searchers choosing to interact with the nearest cube to them on each trial. Second, contrary to expectations from purely visual search tasks, rather than waiting and examining the already-visible cube faces at the start of each trial, searchers opted instead to begin interacting with objects immediately. Third, response accuracy rates were no different between target-present and target-absent trials, suggesting that there is at least one point at which interactive search differs from visual search. Our findings lay down the foundation for future and more detailed examinations of live, in-person interactive search tasks. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Visual Cognition is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=191349103 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/13506285.2026.2616307 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 13 StartPage: 383 Subjects: – SubjectFull: Automatic speech recognition Type: general – SubjectFull: Repeated measures design Type: general – SubjectFull: Descriptive statistics Type: general – SubjectFull: Simulation methods in education Type: general – SubjectFull: Research Type: general – SubjectFull: Content mining Type: general – SubjectFull: Visual perception Type: general – SubjectFull: Data analysis software Type: general – SubjectFull: Physical activity Type: general Titles: – TitleFull: How do the effects of effort influence interactive search behavior? Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Deverill, Emma – PersonEntity: Name: NameFull: Dewis, Haden – PersonEntity: Name: NameFull: Lepori, Fabrizio – PersonEntity: Name: NameFull: Maiello, Guido – PersonEntity: Name: NameFull: Russell, Iris H. – PersonEntity: Name: NameFull: Godwin, Hayward J. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Text: Jun2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 13506285 Numbering: – Type: volume Value: 33 – Type: issue Value: 6 Titles: – TitleFull: Visual Cognition Type: main |
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