Relational Bleeding, Bending, and Diffraction: Brazilian Transnational Children's Transgressive Digital Play on Roblox.

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Title: Relational Bleeding, Bending, and Diffraction: Brazilian Transnational Children's Transgressive Digital Play on Roblox.
Authors: Becker, Mariana Lima (AUTHOR), Corbitt, Alex (AUTHOR)
Source: Children & Society. Mar2026, Vol. 40 Issue 2, p381-390. 10p.
Subjects: Play, Digital technology, Social media, Immigrants, Research funding, Smartphones, Acculturation, Qualitative research, Ethnology research, Parent-child relationships, Culture, Emotions, Sound recordings, Brazilians, Biotelemetry, Interpersonal relations, Video games, COVID-19 pandemic
Geographic Terms: United States
Abstract: This article draws from a one‐year connective ethnographic study that examined Brazilian transnational children's composing practices on a digital gaming platform named Roblox. Building upon research on digital childhoods, transnational childhoods, and play, the authors thought with concepts of relational bleeding, bending, and diffraction to understand how participating children and parents constructed narratives and (re)configured relationships during gameplay. The findings highlight how Roblox was a space where children simultaneously reified and reorganised the relational and spatial conditions of their out‐of‐game lives. Thus, the authors emphasise a need for scholars to examine how children generate spaces for the maintenance of kinship ties, belonging‐making, and peer affinity in digital spaces despite the ideological and game‐based constraints therein. [ABSTRACT FROM AUTHOR]
Copyright of Children & Society is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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  Label: Title
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  Data: Relational Bleeding, Bending, and Diffraction: Brazilian Transnational Children's Transgressive Digital Play on Roblox.
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  Data: <searchLink fieldCode="AR" term="%22Becker%2C+Mariana+Lima%22">Becker, Mariana Lima</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Corbitt%2C+Alex%22">Corbitt, Alex</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22Children+%26+Society%22">Children & Society</searchLink>. Mar2026, Vol. 40 Issue 2, p381-390. 10p.
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  Data: This article draws from a one‐year connective ethnographic study that examined Brazilian transnational children's composing practices on a digital gaming platform named Roblox. Building upon research on digital childhoods, transnational childhoods, and play, the authors thought with concepts of relational bleeding, bending, and diffraction to understand how participating children and parents constructed narratives and (re)configured relationships during gameplay. The findings highlight how Roblox was a space where children simultaneously reified and reorganised the relational and spatial conditions of their out‐of‐game lives. Thus, the authors emphasise a need for scholars to examine how children generate spaces for the maintenance of kinship ties, belonging‐making, and peer affinity in digital spaces despite the ideological and game‐based constraints therein. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Children & Society is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.1111/chso.12967
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      – Code: eng
        Text: English
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        PageCount: 10
        StartPage: 381
    Subjects:
      – SubjectFull: Play
        Type: general
      – SubjectFull: Digital technology
        Type: general
      – SubjectFull: Social media
        Type: general
      – SubjectFull: Immigrants
        Type: general
      – SubjectFull: Research funding
        Type: general
      – SubjectFull: Smartphones
        Type: general
      – SubjectFull: Acculturation
        Type: general
      – SubjectFull: Qualitative research
        Type: general
      – SubjectFull: Ethnology research
        Type: general
      – SubjectFull: Parent-child relationships
        Type: general
      – SubjectFull: Culture
        Type: general
      – SubjectFull: Emotions
        Type: general
      – SubjectFull: Sound recordings
        Type: general
      – SubjectFull: Brazilians
        Type: general
      – SubjectFull: Biotelemetry
        Type: general
      – SubjectFull: Interpersonal relations
        Type: general
      – SubjectFull: Video games
        Type: general
      – SubjectFull: COVID-19 pandemic
        Type: general
      – SubjectFull: United States
        Type: general
    Titles:
      – TitleFull: Relational Bleeding, Bending, and Diffraction: Brazilian Transnational Children's Transgressive Digital Play on Roblox.
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            NameFull: Becker, Mariana Lima
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            NameFull: Corbitt, Alex
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            – D: 01
              M: 03
              Text: Mar2026
              Type: published
              Y: 2026
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              Value: 40
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            – TitleFull: Children & Society
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