A Systematic Framework for Interactive Modes in Cultural Heritage VR Serious Games.
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| Title: | A Systematic Framework for Interactive Modes in Cultural Heritage VR Serious Games. |
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| Authors: | Liu, Xiao (AUTHOR), Byun, Jaehyung (AUTHOR), Seo, Jonghwan (AUTHOR), Zhang, Xinshuo (AUTHOR), Wang, Ruixue (AUTHOR) |
| Source: | International Journal of Human-Computer Interaction. Mar2026, Vol. 42 Issue 6, p4633-4659. 27p. |
| Subjects: | Virtual reality, Human-computer interaction, Educational games, Delphi method, Exploratory factor analysis, Software frameworks, Social interaction, Cultural property |
| Abstract: | Virtual Reality (VR) serious games are gaining prominence in cultural heritage education and communication by enhancing user immersion and interaction. However, existing research lacks a systematic framework for classifying interaction modes in this context. This study addresses the gap through a systematic literature review (SLR), combined with a Delphi method (N = 21) and Exploratory Factor Analysis (EFA) (N = 308), to identify four core interaction dimensions encompassing 18 interaction mode items. EFA results (KMO = 0.803; Bartlett's test, p < 0.001) confirm the data's suitability for factor analysis and support the structural validity of the four-factor model: participatory, cognitive, perceptual, and social interaction. The proposed framework offers a structured approach to classifying interaction in VR serious games, providing designers and developers in cultural heritage with a solid theoretical basis and actionable insights. This contributes to advancing research and the application of human-computer interaction in VR cultural heritage serious games. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 192312383 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: A Systematic Framework for Interactive Modes in Cultural Heritage VR Serious Games. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Liu%2C+Xiao%22">Liu, Xiao</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Byun%2C+Jaehyung%22">Byun, Jaehyung</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Seo%2C+Jonghwan%22">Seo, Jonghwan</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Zhang%2C+Xinshuo%22">Zhang, Xinshuo</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Wang%2C+Ruixue%22">Wang, Ruixue</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Mar2026, Vol. 42 Issue 6, p4633-4659. 27p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Human-computer+interaction%22">Human-computer interaction</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br /><searchLink fieldCode="DE" term="%22Delphi+method%22">Delphi method</searchLink><br /><searchLink fieldCode="DE" term="%22Exploratory+factor+analysis%22">Exploratory factor analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Software+frameworks%22">Software frameworks</searchLink><br /><searchLink fieldCode="DE" term="%22Social+interaction%22">Social interaction</searchLink><br /><searchLink fieldCode="DE" term="%22Cultural+property%22">Cultural property</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Virtual Reality (VR) serious games are gaining prominence in cultural heritage education and communication by enhancing user immersion and interaction. However, existing research lacks a systematic framework for classifying interaction modes in this context. This study addresses the gap through a systematic literature review (SLR), combined with a Delphi method (N = 21) and Exploratory Factor Analysis (EFA) (N = 308), to identify four core interaction dimensions encompassing 18 interaction mode items. EFA results (KMO = 0.803; Bartlett's test, p < 0.001) confirm the data's suitability for factor analysis and support the structural validity of the four-factor model: participatory, cognitive, perceptual, and social interaction. The proposed framework offers a structured approach to classifying interaction in VR serious games, providing designers and developers in cultural heritage with a solid theoretical basis and actionable insights. This contributes to advancing research and the application of human-computer interaction in VR cultural heritage serious games. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10447318.2025.2541253 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 27 StartPage: 4633 Subjects: – SubjectFull: Virtual reality Type: general – SubjectFull: Human-computer interaction Type: general – SubjectFull: Educational games Type: general – SubjectFull: Delphi method Type: general – SubjectFull: Exploratory factor analysis Type: general – SubjectFull: Software frameworks Type: general – SubjectFull: Social interaction Type: general – SubjectFull: Cultural property Type: general Titles: – TitleFull: A Systematic Framework for Interactive Modes in Cultural Heritage VR Serious Games. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Liu, Xiao – PersonEntity: Name: NameFull: Byun, Jaehyung – PersonEntity: Name: NameFull: Seo, Jonghwan – PersonEntity: Name: NameFull: Zhang, Xinshuo – PersonEntity: Name: NameFull: Wang, Ruixue IsPartOfRelationships: – BibEntity: Dates: – D: 15 M: 03 Text: Mar2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 10447318 Numbering: – Type: volume Value: 42 – Type: issue Value: 6 Titles: – TitleFull: International Journal of Human-Computer Interaction Type: main |
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