An Evaluation of Reward Contingencies and Rule Statements Within the Good Behavior Game.

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Title: An Evaluation of Reward Contingencies and Rule Statements Within the Good Behavior Game.
Authors: Cooper, Rosie N. (AUTHOR), Gifford, Margaret R. (AUTHOR), Crook, Kayla C. (AUTHOR), Ringdahl, Joel E. (AUTHOR), Overstreet, Abby M. (AUTHOR), Hutchinson, Victoria (AUTHOR), Mangum, Dan (AUTHOR)
Source: Journal of Positive Behavior Interventions. Jul2026, Vol. 28 Issue 3, p182-191. 10p.
Subjects: Questionnaires, Teaching methods, Descriptive statistics, Reward (Psychology), Contingency management, Rules
Abstract: The Good Behavior Game (GBG) is an evidence-based classroom management intervention shown to reduce disruptive classroom behavior in a variety of academic settings. In typical application, the GBG utilizes an interdependent group contingency, and the teacher explains to the students which contingencies are in place and how they relate to behavior (i.e., a rule statement is provided). Given this approach, behavior may change for at least two reasons. First, behavior contacts the reward contingency in place during the GBG. Second, student's behavior occurs as a function of rule governance (i.e., previous experience with rule statements). In an effort to evaluate which mechanism may be responsible for behavior change during the GBG, the current study used a nonconcurrent multiple baseline design to evaluate behavior during the GBG in the presence and absence of a reward contingency (i.e., rule statement plus contingency or rule statement only) across four second grade classrooms in the Southeastern U.S. Results of the study indicated the reward contingency was a necessary component to yield maximum behavior change. Results are discussed as they relate to implementation of the GBG and its component parts. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Positive Behavior Interventions is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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DbLabel: Psychology and Behavioral Sciences Collection
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AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
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  Data: An Evaluation of Reward Contingencies and Rule Statements Within the Good Behavior Game.
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  Data: <searchLink fieldCode="AR" term="%22Cooper%2C+Rosie+N%2E%22">Cooper, Rosie N.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Gifford%2C+Margaret+R%2E%22">Gifford, Margaret R.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Crook%2C+Kayla+C%2E%22">Crook, Kayla C.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Ringdahl%2C+Joel+E%2E%22">Ringdahl, Joel E.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Overstreet%2C+Abby+M%2E%22">Overstreet, Abby M.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Hutchinson%2C+Victoria%22">Hutchinson, Victoria</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Mangum%2C+Dan%22">Mangum, Dan</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22Journal+of+Positive+Behavior+Interventions%22">Journal of Positive Behavior Interventions</searchLink>. Jul2026, Vol. 28 Issue 3, p182-191. 10p.
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  Data: <searchLink fieldCode="DE" term="%22Questionnaires%22">Questionnaires</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+methods%22">Teaching methods</searchLink><br /><searchLink fieldCode="DE" term="%22Descriptive+statistics%22">Descriptive statistics</searchLink><br /><searchLink fieldCode="DE" term="%22Reward+%28Psychology%29%22">Reward (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Contingency+management%22">Contingency management</searchLink><br /><searchLink fieldCode="DE" term="%22Rules%22">Rules</searchLink>
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  Data: The Good Behavior Game (GBG) is an evidence-based classroom management intervention shown to reduce disruptive classroom behavior in a variety of academic settings. In typical application, the GBG utilizes an interdependent group contingency, and the teacher explains to the students which contingencies are in place and how they relate to behavior (i.e., a rule statement is provided). Given this approach, behavior may change for at least two reasons. First, behavior contacts the reward contingency in place during the GBG. Second, student's behavior occurs as a function of rule governance (i.e., previous experience with rule statements). In an effort to evaluate which mechanism may be responsible for behavior change during the GBG, the current study used a nonconcurrent multiple baseline design to evaluate behavior during the GBG in the presence and absence of a reward contingency (i.e., rule statement plus contingency or rule statement only) across four second grade classrooms in the Southeastern U.S. Results of the study indicated the reward contingency was a necessary component to yield maximum behavior change. Results are discussed as they relate to implementation of the GBG and its component parts. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
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  Data: <i>Copyright of Journal of Positive Behavior Interventions is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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        Value: 10.1177/10983007251339159
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      – Code: eng
        Text: English
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        PageCount: 10
        StartPage: 182
    Subjects:
      – SubjectFull: Questionnaires
        Type: general
      – SubjectFull: Teaching methods
        Type: general
      – SubjectFull: Descriptive statistics
        Type: general
      – SubjectFull: Reward (Psychology)
        Type: general
      – SubjectFull: Contingency management
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      – SubjectFull: Rules
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      – TitleFull: An Evaluation of Reward Contingencies and Rule Statements Within the Good Behavior Game.
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            NameFull: Cooper, Rosie N.
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            NameFull: Gifford, Margaret R.
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            NameFull: Crook, Kayla C.
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            NameFull: Ringdahl, Joel E.
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            NameFull: Overstreet, Abby M.
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              M: 07
              Text: Jul2026
              Type: published
              Y: 2026
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