An Evaluation of Reward Contingencies and Rule Statements Within the Good Behavior Game.
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| Title: | An Evaluation of Reward Contingencies and Rule Statements Within the Good Behavior Game. |
|---|---|
| Authors: | Cooper, Rosie N. (AUTHOR), Gifford, Margaret R. (AUTHOR), Crook, Kayla C. (AUTHOR), Ringdahl, Joel E. (AUTHOR), Overstreet, Abby M. (AUTHOR), Hutchinson, Victoria (AUTHOR), Mangum, Dan (AUTHOR) |
| Source: | Journal of Positive Behavior Interventions. Jul2026, Vol. 28 Issue 3, p182-191. 10p. |
| Subjects: | Questionnaires, Teaching methods, Descriptive statistics, Reward (Psychology), Contingency management, Rules |
| Abstract: | The Good Behavior Game (GBG) is an evidence-based classroom management intervention shown to reduce disruptive classroom behavior in a variety of academic settings. In typical application, the GBG utilizes an interdependent group contingency, and the teacher explains to the students which contingencies are in place and how they relate to behavior (i.e., a rule statement is provided). Given this approach, behavior may change for at least two reasons. First, behavior contacts the reward contingency in place during the GBG. Second, student's behavior occurs as a function of rule governance (i.e., previous experience with rule statements). In an effort to evaluate which mechanism may be responsible for behavior change during the GBG, the current study used a nonconcurrent multiple baseline design to evaluate behavior during the GBG in the presence and absence of a reward contingency (i.e., rule statement plus contingency or rule statement only) across four second grade classrooms in the Southeastern U.S. Results of the study indicated the reward contingency was a necessary component to yield maximum behavior change. Results are discussed as they relate to implementation of the GBG and its component parts. [ABSTRACT FROM AUTHOR] |
| Copyright of Journal of Positive Behavior Interventions is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
| FullText | Text: Availability: 0 |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 194579813 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: An Evaluation of Reward Contingencies and Rule Statements Within the Good Behavior Game. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Cooper%2C+Rosie+N%2E%22">Cooper, Rosie N.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Gifford%2C+Margaret+R%2E%22">Gifford, Margaret R.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Crook%2C+Kayla+C%2E%22">Crook, Kayla C.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Ringdahl%2C+Joel+E%2E%22">Ringdahl, Joel E.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Overstreet%2C+Abby+M%2E%22">Overstreet, Abby M.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Hutchinson%2C+Victoria%22">Hutchinson, Victoria</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Mangum%2C+Dan%22">Mangum, Dan</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Journal+of+Positive+Behavior+Interventions%22">Journal of Positive Behavior Interventions</searchLink>. Jul2026, Vol. 28 Issue 3, p182-191. 10p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Questionnaires%22">Questionnaires</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+methods%22">Teaching methods</searchLink><br /><searchLink fieldCode="DE" term="%22Descriptive+statistics%22">Descriptive statistics</searchLink><br /><searchLink fieldCode="DE" term="%22Reward+%28Psychology%29%22">Reward (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Contingency+management%22">Contingency management</searchLink><br /><searchLink fieldCode="DE" term="%22Rules%22">Rules</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The Good Behavior Game (GBG) is an evidence-based classroom management intervention shown to reduce disruptive classroom behavior in a variety of academic settings. In typical application, the GBG utilizes an interdependent group contingency, and the teacher explains to the students which contingencies are in place and how they relate to behavior (i.e., a rule statement is provided). Given this approach, behavior may change for at least two reasons. First, behavior contacts the reward contingency in place during the GBG. Second, student's behavior occurs as a function of rule governance (i.e., previous experience with rule statements). In an effort to evaluate which mechanism may be responsible for behavior change during the GBG, the current study used a nonconcurrent multiple baseline design to evaluate behavior during the GBG in the presence and absence of a reward contingency (i.e., rule statement plus contingency or rule statement only) across four second grade classrooms in the Southeastern U.S. Results of the study indicated the reward contingency was a necessary component to yield maximum behavior change. Results are discussed as they relate to implementation of the GBG and its component parts. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Journal of Positive Behavior Interventions is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=194579813 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1177/10983007251339159 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 10 StartPage: 182 Subjects: – SubjectFull: Questionnaires Type: general – SubjectFull: Teaching methods Type: general – SubjectFull: Descriptive statistics Type: general – SubjectFull: Reward (Psychology) Type: general – SubjectFull: Contingency management Type: general – SubjectFull: Rules Type: general Titles: – TitleFull: An Evaluation of Reward Contingencies and Rule Statements Within the Good Behavior Game. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Cooper, Rosie N. – PersonEntity: Name: NameFull: Gifford, Margaret R. – PersonEntity: Name: NameFull: Crook, Kayla C. – PersonEntity: Name: NameFull: Ringdahl, Joel E. – PersonEntity: Name: NameFull: Overstreet, Abby M. – PersonEntity: Name: NameFull: Hutchinson, Victoria – PersonEntity: Name: NameFull: Mangum, Dan IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Text: Jul2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 10983007 Numbering: – Type: volume Value: 28 – Type: issue Value: 3 Titles: – TitleFull: Journal of Positive Behavior Interventions Type: main |
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