Playing Board Games to Increase Emotional Competencies in School-Age Children and Older People: A Systematic Review.

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Title: Playing Board Games to Increase Emotional Competencies in School-Age Children and Older People: A Systematic Review.
Authors: Cès, Pierre (AUTHOR), Duflos, Mathilde (AUTHOR), Tricard, Elodie (AUTHOR), Jhean-Larose, Sandra (AUTHOR), Giraudeau, Caroline (AUTHOR)
Source: Leisure Sciences. 2026, Vol. 48 Issue 6, p1129-1152. 24p.
Subjects: Board games, Emotional competence, School children, Prosocial behavior, Older people, Evidence synthesis, Mental depression, Social interaction
Abstract: Board games have always been a part of our lives. Most studies highlight their potential for learning in childhood and for maintaining cognitive functions in older people. Nevertheless, regarding the benefits in childhood and older people and the social nature of board games, few studies have investigated the emotional nature of these shared play sessions. Thus, we conducted a systematic review of the scientific literature between 2011 and 2024 to identify the benefits of playing board games for both school-age children and older people in terms of emotional competence. First, we collected 1995 articles with defined keywords from online databases. Then, 11 articles were selected. For older people, most studies reported the usefulness of board games for emotional competencies, especially regarding depression, social interactions and communication. In childhood, board games were found to be an interesting tool for emotional competencies, helping reduce problem behaviors, support pro-social behaviors and emotion-related discussion. [ABSTRACT FROM AUTHOR]
Copyright of Leisure Sciences is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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  Data: Playing Board Games to Increase Emotional Competencies in School-Age Children and Older People: A Systematic Review.
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  Data: <searchLink fieldCode="AR" term="%22Cès%2C+Pierre%22">Cès, Pierre</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Duflos%2C+Mathilde%22">Duflos, Mathilde</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Tricard%2C+Elodie%22">Tricard, Elodie</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Jhean-Larose%2C+Sandra%22">Jhean-Larose, Sandra</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Giraudeau%2C+Caroline%22">Giraudeau, Caroline</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22Leisure+Sciences%22">Leisure Sciences</searchLink>. 2026, Vol. 48 Issue 6, p1129-1152. 24p.
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  Data: <searchLink fieldCode="DE" term="%22Board+games%22">Board games</searchLink><br /><searchLink fieldCode="DE" term="%22Emotional+competence%22">Emotional competence</searchLink><br /><searchLink fieldCode="DE" term="%22School+children%22">School children</searchLink><br /><searchLink fieldCode="DE" term="%22Prosocial+behavior%22">Prosocial behavior</searchLink><br /><searchLink fieldCode="DE" term="%22Older+people%22">Older people</searchLink><br /><searchLink fieldCode="DE" term="%22Evidence+synthesis%22">Evidence synthesis</searchLink><br /><searchLink fieldCode="DE" term="%22Mental+depression%22">Mental depression</searchLink><br /><searchLink fieldCode="DE" term="%22Social+interaction%22">Social interaction</searchLink>
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  Data: Board games have always been a part of our lives. Most studies highlight their potential for learning in childhood and for maintaining cognitive functions in older people. Nevertheless, regarding the benefits in childhood and older people and the social nature of board games, few studies have investigated the emotional nature of these shared play sessions. Thus, we conducted a systematic review of the scientific literature between 2011 and 2024 to identify the benefits of playing board games for both school-age children and older people in terms of emotional competence. First, we collected 1995 articles with defined keywords from online databases. Then, 11 articles were selected. For older people, most studies reported the usefulness of board games for emotional competencies, especially regarding depression, social interactions and communication. In childhood, board games were found to be an interesting tool for emotional competencies, helping reduce problem behaviors, support pro-social behaviors and emotion-related discussion. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Leisure Sciences is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Type: doi
        Value: 10.1080/01490400.2024.2373415
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      – Code: eng
        Text: English
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        PageCount: 24
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        Type: general
      – SubjectFull: Emotional competence
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      – SubjectFull: School children
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      – SubjectFull: Prosocial behavior
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      – SubjectFull: Older people
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      – SubjectFull: Mental depression
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      – SubjectFull: Social interaction
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              Text: 2026
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