Design and Evaluation of Dual-Thumb 3D Interaction Framework for Large Tablet in Augmented Reality.

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Title: Design and Evaluation of Dual-Thumb 3D Interaction Framework for Large Tablet in Augmented Reality.
Authors: Liang, Xiaozhan (AUTHOR), Hu, Yong (AUTHOR), Ouyang, Zehong (AUTHOR), Shen, Xukun (AUTHOR)
Source: International Journal of Human-Computer Interaction. Jul2026, Vol. 42 Issue 13, p10645-10686. 42p.
Subjects: Augmented reality, Object manipulation, User interfaces, Human-computer interaction, Pointing (Gesture), Fatigue (Physiology), Touch screen interfaces
Abstract: Interaction with 3D objects in Augmented Reality (AR) on tablets is increasingly common, yet most existing systems rely on single-handed input, causing occlusion, fatigue, and device instability. Using both hands to hold the tablet alleviates these issues. This article introduces a dual-thumb interaction framework that enhances both selection and manipulation of 3D AR content. We first propose the 3D Parabolic Ray Pointing technique, where thumb movements along the X, Y, and Z axes control the landing point for distant pointing. Comparative experiments show that this method reduces fatigue and is preferred over existing techniques. We then develop two dual-thumb techniques for 3D object selection and manipulation: (1) Planar WiM Selection with Steering Wheel Manipulation and (2) WiM-Based Selection and Manipulation. Evaluations across various tasks reveal complementary advantages. Finally, we implement these techniques in an AR sandbox application, demonstrating the framework's potential for broader adoption. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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  Label: Title
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  Data: Design and Evaluation of Dual-Thumb 3D Interaction Framework for Large Tablet in Augmented Reality.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Liang%2C+Xiaozhan%22">Liang, Xiaozhan</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Hu%2C+Yong%22">Hu, Yong</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Ouyang%2C+Zehong%22">Ouyang, Zehong</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Shen%2C+Xukun%22">Shen, Xukun</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Jul2026, Vol. 42 Issue 13, p10645-10686. 42p.
– Name: Subject
  Label: Subjects
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  Data: <searchLink fieldCode="DE" term="%22Augmented+reality%22">Augmented reality</searchLink><br /><searchLink fieldCode="DE" term="%22Object+manipulation%22">Object manipulation</searchLink><br /><searchLink fieldCode="DE" term="%22User+interfaces%22">User interfaces</searchLink><br /><searchLink fieldCode="DE" term="%22Human-computer+interaction%22">Human-computer interaction</searchLink><br /><searchLink fieldCode="DE" term="%22Pointing+%28Gesture%29%22">Pointing (Gesture)</searchLink><br /><searchLink fieldCode="DE" term="%22Fatigue+%28Physiology%29%22">Fatigue (Physiology)</searchLink><br /><searchLink fieldCode="DE" term="%22Touch+screen+interfaces%22">Touch screen interfaces</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Interaction with 3D objects in Augmented Reality (AR) on tablets is increasingly common, yet most existing systems rely on single-handed input, causing occlusion, fatigue, and device instability. Using both hands to hold the tablet alleviates these issues. This article introduces a dual-thumb interaction framework that enhances both selection and manipulation of 3D AR content. We first propose the 3D Parabolic Ray Pointing technique, where thumb movements along the X, Y, and Z axes control the landing point for distant pointing. Comparative experiments show that this method reduces fatigue and is preferred over existing techniques. We then develop two dual-thumb techniques for 3D object selection and manipulation: (1) Planar WiM Selection with Steering Wheel Manipulation and (2) WiM-Based Selection and Manipulation. Evaluations across various tasks reveal complementary advantages. Finally, we implement these techniques in an AR sandbox application, demonstrating the framework's potential for broader adoption. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=194842623
RecordInfo BibRecord:
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    Identifiers:
      – Type: doi
        Value: 10.1080/10447318.2025.2586817
    Languages:
      – Code: eng
        Text: English
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        PageCount: 42
        StartPage: 10645
    Subjects:
      – SubjectFull: Augmented reality
        Type: general
      – SubjectFull: Object manipulation
        Type: general
      – SubjectFull: User interfaces
        Type: general
      – SubjectFull: Human-computer interaction
        Type: general
      – SubjectFull: Pointing (Gesture)
        Type: general
      – SubjectFull: Fatigue (Physiology)
        Type: general
      – SubjectFull: Touch screen interfaces
        Type: general
    Titles:
      – TitleFull: Design and Evaluation of Dual-Thumb 3D Interaction Framework for Large Tablet in Augmented Reality.
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            NameFull: Liang, Xiaozhan
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            NameFull: Hu, Yong
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            NameFull: Ouyang, Zehong
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            NameFull: Shen, Xukun
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            – D: 01
              M: 07
              Text: Jul2026
              Type: published
              Y: 2026
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