Visual arts in science, technology, engineering, arts, and mathematics education: Effects on creative and critical thinking.

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Title: Visual arts in science, technology, engineering, arts, and mathematics education: Effects on creative and critical thinking.
Authors: Hao, He (AUTHOR), Liu, Nanying (AUTHOR), Zhang, Jinhui (AUTHOR), Liu, Bo (AUTHOR), Li, Cong (AUTHOR), Hai, Yuhao (AUTHOR)
Source: Social Behavior & Personality: an international journal. Oct2026, Vol. 54 Issue 10, p1-8. 8p.
Subjects: STEAM education, Creative thinking, Critical thinking, Junior high school students, Arts education, Cognitive development, Art
Abstract: We examined how junior secondary students' perceptions of visual arts integration in science, technology, engineering, arts, and mathematics (STEAM) lessons relate to their creative problem solving and critical thinking. Students at a public middle school (N = 600) completed self-report scales to assess their creative problem solving, critical thinking, and perception of visual arts integration. We analyzed the data in R using descriptive statistics, reliability analysis, correlations, and multiple regression. Perceived visual arts integration showed moderate positive correlations with both creative problem solving and critical thinking, and significantly predicted both outcomes after controlling for gender and prior visual arts experience. Results suggested that students who experienced STEAM lessons as more (vs. less) visually and artistically rich saw themselves as better able to generate original solutions and think critically. The findings add to growing evidence that arts-integrated STEAM environments may support important cognitive outcomes in early adolescence. [ABSTRACT FROM AUTHOR]
Copyright of Social Behavior & Personality: an international journal is the property of Scientific Journal Publishers Limited and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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  Data: Visual arts in science, technology, engineering, arts, and mathematics education: Effects on creative and critical thinking.
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  Data: <searchLink fieldCode="AR" term="%22Hao%2C+He%22">Hao, He</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Liu%2C+Nanying%22">Liu, Nanying</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Zhang%2C+Jinhui%22">Zhang, Jinhui</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Liu%2C+Bo%22">Liu, Bo</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Li%2C+Cong%22">Li, Cong</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Hai%2C+Yuhao%22">Hai, Yuhao</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22Social+Behavior+%26+Personality%3A+an+international+journal%22">Social Behavior & Personality: an international journal</searchLink>. Oct2026, Vol. 54 Issue 10, p1-8. 8p.
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  Data: <searchLink fieldCode="DE" term="%22STEAM+education%22">STEAM education</searchLink><br /><searchLink fieldCode="DE" term="%22Creative+thinking%22">Creative thinking</searchLink><br /><searchLink fieldCode="DE" term="%22Critical+thinking%22">Critical thinking</searchLink><br /><searchLink fieldCode="DE" term="%22Junior+high+school+students%22">Junior high school students</searchLink><br /><searchLink fieldCode="DE" term="%22Arts+education%22">Arts education</searchLink><br /><searchLink fieldCode="DE" term="%22Cognitive+development%22">Cognitive development</searchLink><br /><searchLink fieldCode="DE" term="%22Art%22">Art</searchLink>
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  Label: Abstract
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  Data: We examined how junior secondary students' perceptions of visual arts integration in science, technology, engineering, arts, and mathematics (STEAM) lessons relate to their creative problem solving and critical thinking. Students at a public middle school (N = 600) completed self-report scales to assess their creative problem solving, critical thinking, and perception of visual arts integration. We analyzed the data in R using descriptive statistics, reliability analysis, correlations, and multiple regression. Perceived visual arts integration showed moderate positive correlations with both creative problem solving and critical thinking, and significantly predicted both outcomes after controlling for gender and prior visual arts experience. Results suggested that students who experienced STEAM lessons as more (vs. less) visually and artistically rich saw themselves as better able to generate original solutions and think critically. The findings add to growing evidence that arts-integrated STEAM environments may support important cognitive outcomes in early adolescence. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
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  Data: <i>Copyright of Social Behavior & Personality: an international journal is the property of Scientific Journal Publishers Limited and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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    Identifiers:
      – Type: doi
        Value: 10.2224/sbp.16534
    Languages:
      – Code: eng
        Text: English
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        PageCount: 8
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    Subjects:
      – SubjectFull: STEAM education
        Type: general
      – SubjectFull: Creative thinking
        Type: general
      – SubjectFull: Critical thinking
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      – SubjectFull: Junior high school students
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      – SubjectFull: Arts education
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      – SubjectFull: Cognitive development
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      – SubjectFull: Art
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      – TitleFull: Visual arts in science, technology, engineering, arts, and mathematics education: Effects on creative and critical thinking.
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            NameFull: Hao, He
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            NameFull: Liu, Nanying
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            NameFull: Zhang, Jinhui
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            NameFull: Liu, Bo
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            NameFull: Li, Cong
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              M: 10
              Text: Oct2026
              Type: published
              Y: 2026
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