Pokémon "Go" but for how long?: a qualitative analysis of motivation to play and sustainability of physical activity behaviour in young adults using mobile augmented reality.
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| Title: | Pokémon "Go" but for how long?: a qualitative analysis of motivation to play and sustainability of physical activity behaviour in young adults using mobile augmented reality. |
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| Authors: | Winand, Mathieu1 mathieu.winand@lunex-university.net, Ng, Alicia2, Byers, Terri3 |
| Source: | Managing Sport & Leisure. Sep2022, Vol. 27 Issue 5, p421-438. |
| Database: | SPORTDiscus with Full Text |
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| FullText | Links: – Type: pdflink Text: Availability: 1 |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/23750472.2020.1810107 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 18 StartPage: 421 Titles: – TitleFull: Pokémon "Go" but for how long?: a qualitative analysis of motivation to play and sustainability of physical activity behaviour in young adults using mobile augmented reality. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Winand, Mathieu – PersonEntity: Name: NameFull: Ng, Alicia – PersonEntity: Name: NameFull: Byers, Terri IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 09 Text: Sep2022 Type: published Y: 2022 Identifiers: – Type: issn-print Value: 23750472 Numbering: – Type: volume Value: 27 – Type: issue Value: 5 Titles: – TitleFull: Managing Sport & Leisure Type: main |
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