Pokémon "Go" but for how long?: a qualitative analysis of motivation to play and sustainability of physical activity behaviour in young adults using mobile augmented reality.
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| Title: | Pokémon "Go" but for how long?: a qualitative analysis of motivation to play and sustainability of physical activity behaviour in young adults using mobile augmented reality. |
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| Authors: | Winand, Mathieu1 mathieu.winand@lunex-university.net, Ng, Alicia2, Byers, Terri3 |
| Source: | Managing Sport & Leisure. Sep2022, Vol. 27 Issue 5, p421-438. |
| Database: | SPORTDiscus with Full Text |
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