Board games in the elementary classroom: teachers' perspectives.

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Title: Board games in the elementary classroom: teachers' perspectives.
Authors: Cès, Pierre (AUTHOR), Doyen, Anne-Lise (AUTHOR), Duflos, Mathilde (AUTHOR), Giraudeau, Caroline (AUTHOR)
Source: Educational Research. Jun2025, Vol. 67 Issue 2, p190-211. 22p.
Subjects: ELEMENTARY school teachers, GAMES, SOCIAL emotional learning, BOARD games, TEACHERS
Abstract: Background: Recent research highlights the importance of developing children's emotional and social competencies alongside academic knowledge and skills. Learning through play is a promising pedagogy that can contribute to children's holistic development. Through playful pedagogies, children can develop social skills, cognitive abilities, and emotional competencies. Despite a global emphasis on learning through play, playful pedagogies tend to be less common in elementary schools than in pre-schools, and elementary school teachers rarely use them in their classrooms. Purpose: Among the diverse range of playful pedagogies, board games stand out as one particularly engaging activity for fostering pupils' holistic skills during middle childhood (aged 5 to 11). This study aimed to contribute to a gap in knowledge between the reported benefits of board games for children's academic learning, emotional, and social competencies, and the actual practices of elementary school teachers. We asked the following research questions: 1) What are teachers' perceptions of board games?; and 2) What are the key factors shaping their integration into classroom practices? Methods: The study was conducted in France and gathered qualitative data through four semi-structured focus groups involving 18 elementary school teachers across four elementary schools. Data were analysed thematically. Findings: Authors identified four overarching themes: 1) teachers' knowledge about board games, 2) teachers' role in classroom board games and their academic benefits, 3) board games for emotion regulation and social competencies, and 4) enablers and barriers to the implementation of board games in elementary school. Conclusion: While elementary school teachers see the potential of board games to enhance academic, social, and emotional competencies, they face several barriers to implementing board game practice in their classrooms. These include official educational recommendations, the decline of play – both at home and in schools, and a lack of resources. [ABSTRACT FROM AUTHOR]
Copyright of Educational Research is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Teacher Reference Center
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  Data: Board games in the elementary classroom: teachers' perspectives.
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  Data: <searchLink fieldCode="AR" term="%22Cès%2C+Pierre%22">Cès, Pierre</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Doyen%2C+Anne-Lise%22">Doyen, Anne-Lise</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Duflos%2C+Mathilde%22">Duflos, Mathilde</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Giraudeau%2C+Caroline%22">Giraudeau, Caroline</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22Educational+Research%22">Educational Research</searchLink>. Jun2025, Vol. 67 Issue 2, p190-211. 22p.
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  Data: <searchLink fieldCode="DE" term="%22ELEMENTARY+school+teachers%22">ELEMENTARY school teachers</searchLink><br /><searchLink fieldCode="DE" term="%22GAMES%22">GAMES</searchLink><br /><searchLink fieldCode="DE" term="%22SOCIAL+emotional+learning%22">SOCIAL emotional learning</searchLink><br /><searchLink fieldCode="DE" term="%22BOARD+games%22">BOARD games</searchLink><br /><searchLink fieldCode="DE" term="%22TEACHERS%22">TEACHERS</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Background: Recent research highlights the importance of developing children's emotional and social competencies alongside academic knowledge and skills. Learning through play is a promising pedagogy that can contribute to children's holistic development. Through playful pedagogies, children can develop social skills, cognitive abilities, and emotional competencies. Despite a global emphasis on learning through play, playful pedagogies tend to be less common in elementary schools than in pre-schools, and elementary school teachers rarely use them in their classrooms. Purpose: Among the diverse range of playful pedagogies, board games stand out as one particularly engaging activity for fostering pupils' holistic skills during middle childhood (aged 5 to 11). This study aimed to contribute to a gap in knowledge between the reported benefits of board games for children's academic learning, emotional, and social competencies, and the actual practices of elementary school teachers. We asked the following research questions: 1) What are teachers' perceptions of board games?; and 2) What are the key factors shaping their integration into classroom practices? Methods: The study was conducted in France and gathered qualitative data through four semi-structured focus groups involving 18 elementary school teachers across four elementary schools. Data were analysed thematically. Findings: Authors identified four overarching themes: 1) teachers' knowledge about board games, 2) teachers' role in classroom board games and their academic benefits, 3) board games for emotion regulation and social competencies, and 4) enablers and barriers to the implementation of board games in elementary school. Conclusion: While elementary school teachers see the potential of board games to enhance academic, social, and emotional competencies, they face several barriers to implementing board game practice in their classrooms. These include official educational recommendations, the decline of play – both at home and in schools, and a lack of resources. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Educational Research is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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        Value: 10.1080/00131881.2025.2467067
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      – Code: eng
        Text: English
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      – SubjectFull: ELEMENTARY school teachers
        Type: general
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      – SubjectFull: SOCIAL emotional learning
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              Text: Jun2025
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              Y: 2025
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