http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
The fundamentals of 3D modeling, texturing and animation
A history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it's a good thing -- Rigging -- Animation : it's alive! -- Dynamics : let's get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D
Sistemas de visualización tridimensional