http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
Setting up a Java 8 game development environment -- Setting up your Java 8 IDE: an introduction to NetBeans 8.0 -- A Java 8 primer: an introduction to Java 8 concepts and principles -- An introduction to JavaFX 8: exploring the capabilities of the Java 8 multimedia engine -- An introduction to game design: concepts, multimedia, and using scence builder -- The foundation of game design: the JavaFX scence graph and the inviciBagel game infrastructure -- The foundation of game play loop: the JavaFX pulse system and the game processing architecture -- Creating your actor engine: design the characteres for your game and define their capabilities -- Controlling your action figure: implementing Java event handlers and using lambda expressions -- Directing the cast of actors: creating a casting director engine and creating the bagel actor class -- Moving your action figure in 2D: controlling the X an Y display screen coordinates -- Setting boundaries for your action figure in 2D: using the node class localToParent attribute -- Animating your action figure states: setting the image states based on keyevent processing -- Setting up the game environment: creating fixed sprite classes using the actor superclass -- Implementing game audio assests: using the JavaFX audioclip class audio sequencing engine -- Collision detection: creating SVG polygons for the game actors and writing code to detect collision -- Enhancing game play: creating a scoring engine, adding treasure and an enemy auto-attack engine
JAVA (Lenguaje de programación de computadores)
Lenguajes de programación (Computadores electrónicos)