rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: What video games have to teach us about learning and literacy
  name:
    name part: Gee, James Paul
    role:
      role term: creator
  type of resource: text
  origin info:
    place:
      place term: xxu
    place:
      place term: New York
    publisher: Palgrave Macmillan
    date issued: 2007
    issuance: monographic
  language:
    language term: eng
  physical description:
    extent: 249 páginas : ilustraciones ; 24 cm.
  table of contents: Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion.
  target audience: general
  note: James Paul Gee.
  note: Incluye apéndice
  subject:
    topic: Juegos electrónicos
  subject:
    topic: Juegos por Internet
  classification: 794.8166 G297w
  identifier: 9781403984531
  record info:
    record content source: CO-BoSNA
    record creation date: 150312
    record change date: 20260706152509.0
    record identifier: 000082497
    language of cataloging:
      language term: spa