Glaser, N., Schmidt, M., & Schmidt, C. (2022). Learner experience and evidence of cybersickness: Design tensions in a virtual reality public transportation intervention for autistic adults. Virtual Reality, 26(4), 1705. https://doi.org/10.1007/s10055-022-00661-3
Chicago Style (17th ed.) CitationGlaser, Noah, Matthew Schmidt, and Carla Schmidt. "Learner Experience and Evidence of Cybersickness: Design Tensions in a Virtual Reality Public Transportation Intervention for Autistic Adults." Virtual Reality 26, no. 4 (2022): 1705. https://doi.org/10.1007/s10055-022-00661-3.
MLA (9th ed.) CitationGlaser, Noah, et al. "Learner Experience and Evidence of Cybersickness: Design Tensions in a Virtual Reality Public Transportation Intervention for Autistic Adults." Virtual Reality, vol. 26, no. 4, 2022, p. 1705, https://doi.org/10.1007/s10055-022-00661-3.