Real‐time procedural resurfacing using GPU mesh shader.

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Bibliographic Details
Title: Real‐time procedural resurfacing using GPU mesh shader.
Authors: Raad, Josué1,2, Delon, Arthur2, Ribardière, Mickaël1, Menevaux, Daniel1, Gilet, Guillaume2
Source: Computer Graphics Forum; May2025, Vol. 44 Issue 2, p1-12, 12p
Database: Applied Science & Technology Source
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Header DbId: aci
DbLabel: Applied Science & Technology Source
An: 186773134
AccessLevel: 2
PubType: Academic Journal
PubTypeId: academicJournal
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RecordInfo BibRecord:
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    Identifiers:
      – Type: doi
        Value: 10.1111/cgf.70075
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
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        PageCount: 12
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      – TitleFull: Real‐time procedural resurfacing using GPU mesh shader.
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            NameFull: Raad, Josué
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            NameFull: Delon, Arthur
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            NameFull: Ribardière, Mickaël
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            NameFull: Menevaux, Daniel
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            – D: 01
              M: 05
              Text: May2025
              Type: published
              Y: 2025
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              Value: 44
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