Exploring the Role of Immersion-Based Gamification in Enhancing Online Consumer Perceived Value and Behavioral Intentions: A Task-Technology Fit Perspective.
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| Title: | Exploring the Role of Immersion-Based Gamification in Enhancing Online Consumer Perceived Value and Behavioral Intentions: A Task-Technology Fit Perspective. |
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| Authors: | Zhang, Lin1, Shao, Zhen2, shaozhen@hit.edu.cn, Chen, Bin2 |
| Source: | International Journal of Human-Computer Interaction; May2026, Vol. 42 Issue 9, p6716-6732, 17p |
| Database: | Applied Science & Technology Source |
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| FullText | Links: – Type: pdflink Text: Availability: 1 |
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| Header | DbId: aci DbLabel: Applied Science & Technology Source An: 193251191 AccessLevel: 2 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=aci&AN=193251191 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10447318.2025.2488597 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 17 StartPage: 6716 Titles: – TitleFull: Exploring the Role of Immersion-Based Gamification in Enhancing Online Consumer Perceived Value and Behavioral Intentions: A Task-Technology Fit Perspective. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Zhang, Lin – PersonEntity: Name: NameFull: Shao, Zhen – PersonEntity: Name: NameFull: Chen, Bin IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 05 Text: May2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 10447318 Numbering: – Type: volume Value: 42 – Type: issue Value: 9 Titles: – TitleFull: International Journal of Human-Computer Interaction Type: main |
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