Gamified Virtual Reality for Library Services: The Effect of Gamification on Enhancing Knowledge Retention and User Engagement.

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Bibliographic Details
Title: Gamified Virtual Reality for Library Services: The Effect of Gamification on Enhancing Knowledge Retention and User Engagement.
Authors: Jansukpum, Kanjana1 (AUTHOR), Chernbumroong, Suepphong2 (AUTHOR), Intawong, Kannikar3 (AUTHOR), Sureephong, Pradorn2 (AUTHOR), Puritat, Kitti1 (AUTHOR) kitti.p@cmu.ac.th
Source: New Review of Academic Librarianship. Jan-Mar2025, Vol. 31 Issue 1, p27-47. 21p.
Database: Academic Search Ultimate
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ISSN:13614533
DOI:10.1080/13614533.2024.2381509