Gamified Virtual Reality for Library Services: The Effect of Gamification on Enhancing Knowledge Retention and User Engagement.
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| Title: | Gamified Virtual Reality for Library Services: The Effect of Gamification on Enhancing Knowledge Retention and User Engagement. |
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| Authors: | Jansukpum, Kanjana1 (AUTHOR), Chernbumroong, Suepphong2 (AUTHOR), Intawong, Kannikar3 (AUTHOR), Sureephong, Pradorn2 (AUTHOR), Puritat, Kitti1 (AUTHOR) kitti.p@cmu.ac.th |
| Source: | New Review of Academic Librarianship. Jan-Mar2025, Vol. 31 Issue 1, p27-47. 21p. |
| Database: | Academic Search Ultimate |
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| ISSN: | 13614533 |
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| DOI: | 10.1080/13614533.2024.2381509 |