Gamified Virtual Reality for Library Services: The Effect of Gamification on Enhancing Knowledge Retention and User Engagement.
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| Title: | Gamified Virtual Reality for Library Services: The Effect of Gamification on Enhancing Knowledge Retention and User Engagement. |
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| Authors: | Jansukpum, Kanjana1 (AUTHOR), Chernbumroong, Suepphong2 (AUTHOR), Intawong, Kannikar3 (AUTHOR), Sureephong, Pradorn2 (AUTHOR), Puritat, Kitti1 (AUTHOR) kitti.p@cmu.ac.th |
| Source: | New Review of Academic Librarianship. Jan-Mar2025, Vol. 31 Issue 1, p27-47. 21p. |
| Database: | Academic Search Ultimate |
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| FullText | Links: – Type: pdflink Text: Availability: 1 |
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| Header | DbId: asn DbLabel: Academic Search Ultimate An: 182907449 AccessLevel: 2 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=asn&AN=182907449 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/13614533.2024.2381509 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 21 StartPage: 27 Titles: – TitleFull: Gamified Virtual Reality for Library Services: The Effect of Gamification on Enhancing Knowledge Retention and User Engagement. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Jansukpum, Kanjana – PersonEntity: Name: NameFull: Chernbumroong, Suepphong – PersonEntity: Name: NameFull: Intawong, Kannikar – PersonEntity: Name: NameFull: Sureephong, Pradorn – PersonEntity: Name: NameFull: Puritat, Kitti IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: Jan-Mar2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 13614533 Numbering: – Type: volume Value: 31 – Type: issue Value: 1 Titles: – TitleFull: New Review of Academic Librarianship Type: main |
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