Nguyen, H. T., Ngo, Q. H., Phan, A. T. L., Ngo, T. T. H., & Tran, T. P. H. (2026). EXPLORING CONSUMERS' COGNITIVE STRUCTURES TOWARD GAMIFICATION IN E-COMMERCE. Polish Journal of Management Studies, 33(2), 196. https://doi.org/10.17512/pjms.2026.33.2.13
Chicago Style (17th ed.) CitationNguyen, H. T., Q. H. Ngo, A. T. L. Phan, T. T. H. Ngo, and T. P. H. Tran. "EXPLORING CONSUMERS' COGNITIVE STRUCTURES TOWARD GAMIFICATION IN E-COMMERCE." Polish Journal of Management Studies 33, no. 2 (2026): 196. https://doi.org/10.17512/pjms.2026.33.2.13.
MLA (9th ed.) CitationNguyen, H. T., et al. "EXPLORING CONSUMERS' COGNITIVE STRUCTURES TOWARD GAMIFICATION IN E-COMMERCE." Polish Journal of Management Studies, vol. 33, no. 2, 2026, p. 196, https://doi.org/10.17512/pjms.2026.33.2.13.