Knowledge Discovery in Deep Blue.

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Bibliographic Details
Title: Knowledge Discovery in Deep Blue.
Authors: Campbell, Murray1 mcam@us.ibm.com
Source: Communications of the ACM. Nov99, Vol. 42 Issue 11, p65-67. 3p.
Subjects: Deep Blue (Computer), IBM computers, Databases, World Chess Championship, Chess, Computer systems
Abstract: A vast database of human experience can be used to direct a search. Deep blue was the first chess computer to defeat a reigning human world chess champion in a regulation match. A number of factors contributed to the system's success, including its ability to extract useful knowledge from a database of 700,000 Grandmaster chess games, a process that has implications for any non-chess knowledge-discovery application involving large databases expert decisions. Deep Blue uses knowledge extracted from a Grandmaster game database to improve its performance in actual play. The extended book technique, involving summarized human decisions to bias a search, also appears to be of general value in non-chess domains with access to large databases of expert decisions, such as other games, medical diagnosis and stock trading, especially when there is a useful similarity measure between differing situations for a given domain.
Database: Engineering Source
Description
Abstract:A vast database of human experience can be used to direct a search. Deep blue was the first chess computer to defeat a reigning human world chess champion in a regulation match. A number of factors contributed to the system's success, including its ability to extract useful knowledge from a database of 700,000 Grandmaster chess games, a process that has implications for any non-chess knowledge-discovery application involving large databases expert decisions. Deep Blue uses knowledge extracted from a Grandmaster game database to improve its performance in actual play. The extended book technique, involving summarized human decisions to bias a search, also appears to be of general value in non-chess domains with access to large databases of expert decisions, such as other games, medical diagnosis and stock trading, especially when there is a useful similarity measure between differing situations for a given domain.
ISSN:00010782
DOI:10.1145/319382.319396