Fast deformable model-based human performance capture and FVV using consumer-grade RGB-D sensors.

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Bibliographic Details
Title: Fast deformable model-based human performance capture and FVV using consumer-grade RGB-D sensors.
Authors: Alexiadis, Dimitrios S.1 dalexiad@gmail.com, Zioulis, Nikolaos1 nziolus@iti.gr, Zarpalas, Dimitrios1 zarpalas@iti.gr, Daras, Petros1 daras@iti.gr
Source: Pattern Recognition. Jul2018, Vol. 79, p260-278. 19p.
Subjects: Motion capture (Human mechanics), Computer vision, Image reconstruction, Texture mapping, Detectors
Abstract: In this paper, a novel end-to-end system for the fast reconstruction of human actor performances into 3D mesh sequences is proposed, using the input from a small set of consumer-grade RGB-Depth sensors. The proposed framework, by offline pre-reconstructing and employing a deformable actor’s 3D model to constrain the on-line reconstruction process, implicitly tracks the human motion. Handling non-rigid deformation of the 3D surface and applying appropriate texture mapping, it finally produces a dynamic sequence of temporally-coherent textured meshes, enabling realistic Free Viewpoint Video (FVV). Given the noisy input from a small set of low-cost sensors, the focus is on the fast (“quick-post”), robust and fully-automatic performance reconstruction. Apart from integrating existing ideas into a complete end-to-end system, which is itself a challenging task, several novel technical advances contribute to the speed, robustness and fidelity of the system, including a layered approach for model-based pose tracking, the definition and use of sophisticated energy functions, parallelizable on the GPU, as well as a new texture mapping scheme. The experimental results on a large number of challenging sequences, and comparisons with model-based and model-free approaches, demonstrate the efficiency of the proposed approach. [ABSTRACT FROM AUTHOR]
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Database: Engineering Source
Description
Abstract:In this paper, a novel end-to-end system for the fast reconstruction of human actor performances into 3D mesh sequences is proposed, using the input from a small set of consumer-grade RGB-Depth sensors. The proposed framework, by offline pre-reconstructing and employing a deformable actor’s 3D model to constrain the on-line reconstruction process, implicitly tracks the human motion. Handling non-rigid deformation of the 3D surface and applying appropriate texture mapping, it finally produces a dynamic sequence of temporally-coherent textured meshes, enabling realistic Free Viewpoint Video (FVV). Given the noisy input from a small set of low-cost sensors, the focus is on the fast (“quick-post”), robust and fully-automatic performance reconstruction. Apart from integrating existing ideas into a complete end-to-end system, which is itself a challenging task, several novel technical advances contribute to the speed, robustness and fidelity of the system, including a layered approach for model-based pose tracking, the definition and use of sophisticated energy functions, parallelizable on the GPU, as well as a new texture mapping scheme. The experimental results on a large number of challenging sequences, and comparisons with model-based and model-free approaches, demonstrate the efficiency of the proposed approach. [ABSTRACT FROM AUTHOR]
ISSN:00313203
DOI:10.1016/j.patcog.2018.02.013