From 2D to 3D real-time expression transfer for facial animation.

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Bibliographic Details
Title: From 2D to 3D real-time expression transfer for facial animation.
Authors: Ekmen, Beste1, Ekenel, Hazım Kemal1
Source: Multimedia Tools & Applications. May2019, Vol. 78 Issue 9, p12519-12535. 17p.
Subjects: Animation (Cinematography), Tracking & trailing, Face, Calibration, Training, Cell phones
Abstract: In this paper, we present a three-stage approach, which creates realistic facial animations by tracking expressions of a human face in 2D and transferring them to a human-like 3D model in real-time. Our calibration-free method, which is based on an average human face, does not require training. The tracking is performed using a single camera to enable several practical applications, for example, using tablets and mobile devices, and the expressions are transferred with a joint-based system to improve the quality and persuasiveness of animations. In the first step of the method, a joint-based facial rig providing mobility to pseudo-muscles is attached to the 3D model. The second stage covers the tracking of 2D positions of the facial landmarks from a single camera view and transfer of 3D relative movement data to move the respective joints on the model. The last step includes the recording of animation using a partially automated key-framing technique. Experiments on the extended Cohn-Kanade dataset using peak frames in frontal-view videos have shown that the presented method produces visually satisfying facial animations. [ABSTRACT FROM AUTHOR]
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Database: Engineering Source
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Abstract:In this paper, we present a three-stage approach, which creates realistic facial animations by tracking expressions of a human face in 2D and transferring them to a human-like 3D model in real-time. Our calibration-free method, which is based on an average human face, does not require training. The tracking is performed using a single camera to enable several practical applications, for example, using tablets and mobile devices, and the expressions are transferred with a joint-based system to improve the quality and persuasiveness of animations. In the first step of the method, a joint-based facial rig providing mobility to pseudo-muscles is attached to the 3D model. The second stage covers the tracking of 2D positions of the facial landmarks from a single camera view and transfer of 3D relative movement data to move the respective joints on the model. The last step includes the recording of animation using a partially automated key-framing technique. Experiments on the extended Cohn-Kanade dataset using peak frames in frontal-view videos have shown that the presented method produces visually satisfying facial animations. [ABSTRACT FROM AUTHOR]
ISSN:13807501
DOI:10.1007/s11042-018-6785-8