From 2D to 3D real-time expression transfer for facial animation.

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Title: From 2D to 3D real-time expression transfer for facial animation.
Authors: Ekmen, Beste1, Ekenel, Hazım Kemal1
Source: Multimedia Tools & Applications. May2019, Vol. 78 Issue 9, p12519-12535. 17p.
Subjects: Animation (Cinematography), Tracking & trailing, Face, Calibration, Training, Cell phones
Abstract: In this paper, we present a three-stage approach, which creates realistic facial animations by tracking expressions of a human face in 2D and transferring them to a human-like 3D model in real-time. Our calibration-free method, which is based on an average human face, does not require training. The tracking is performed using a single camera to enable several practical applications, for example, using tablets and mobile devices, and the expressions are transferred with a joint-based system to improve the quality and persuasiveness of animations. In the first step of the method, a joint-based facial rig providing mobility to pseudo-muscles is attached to the 3D model. The second stage covers the tracking of 2D positions of the facial landmarks from a single camera view and transfer of 3D relative movement data to move the respective joints on the model. The last step includes the recording of animation using a partially automated key-framing technique. Experiments on the extended Cohn-Kanade dataset using peak frames in frontal-view videos have shown that the presented method produces visually satisfying facial animations. [ABSTRACT FROM AUTHOR]
Copyright of Multimedia Tools & Applications is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: From 2D to 3D real-time expression transfer for facial animation.
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  Data: In this paper, we present a three-stage approach, which creates realistic facial animations by tracking expressions of a human face in 2D and transferring them to a human-like 3D model in real-time. Our calibration-free method, which is based on an average human face, does not require training. The tracking is performed using a single camera to enable several practical applications, for example, using tablets and mobile devices, and the expressions are transferred with a joint-based system to improve the quality and persuasiveness of animations. In the first step of the method, a joint-based facial rig providing mobility to pseudo-muscles is attached to the 3D model. The second stage covers the tracking of 2D positions of the facial landmarks from a single camera view and transfer of 3D relative movement data to move the respective joints on the model. The last step includes the recording of animation using a partially automated key-framing technique. Experiments on the extended Cohn-Kanade dataset using peak frames in frontal-view videos have shown that the presented method produces visually satisfying facial animations. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Multimedia Tools & Applications is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – SubjectFull: Tracking & trailing
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      – SubjectFull: Face
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              Text: May2019
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