Lipschitz Pruning: Hierarchical Simplification of Primitive‐Based SDFs.

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Bibliographic Details
Title: Lipschitz Pruning: Hierarchical Simplification of Primitive‐Based SDFs.
Authors: Barbier, Wilhem1,2 (AUTHOR), Sanchez, Mathieu2 (AUTHOR), Paris, Axel2 (AUTHOR), Michel, Élie2 (AUTHOR), Lambert, Thibaud2 (AUTHOR), Boubekeur, Tamy2 (AUTHOR), Paulin, Mathias1 (AUTHOR), Thonat, Theo2 (AUTHOR)
Source: Computer Graphics Forum. May2025, Vol. 44 Issue 2, p1-12. 12p.
Subjects: Tree pruning, Graphics processing units, Ray tracing, Rendering (Computer graphics)
Abstract: Rendering tree‐based analytical Signed Distance Fields (SDFs) through sphere tracing often requires to evaluate many primitives per tracing step, for many steps per pixel of the end image. This cost quickly becomes prohibitive as the number of primitives that constitute the SDF grows. In this paper, we alleviate this cost by computing local pruned trees that are equivalent to the full tree within their region of space while being much faster to evaluate. We introduce an efficient hierarchical tree pruning method based on the Lipschitz property of SDFs, which is compatible with hard and smooth CSG operators. We propose a GPU implementation that enables real‐time sphere tracing of complex SDFs composed of thousands of primitives with dynamic animation. Our pruning technique provides significant speedups for SDF evaluation in general, which we demonstrate on sphere tracing tasks but could also lead to significant improvement for SDF discretization or polygonization. [ABSTRACT FROM AUTHOR]
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Database: Engineering Source
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Abstract:Rendering tree‐based analytical Signed Distance Fields (SDFs) through sphere tracing often requires to evaluate many primitives per tracing step, for many steps per pixel of the end image. This cost quickly becomes prohibitive as the number of primitives that constitute the SDF grows. In this paper, we alleviate this cost by computing local pruned trees that are equivalent to the full tree within their region of space while being much faster to evaluate. We introduce an efficient hierarchical tree pruning method based on the Lipschitz property of SDFs, which is compatible with hard and smooth CSG operators. We propose a GPU implementation that enables real‐time sphere tracing of complex SDFs composed of thousands of primitives with dynamic animation. Our pruning technique provides significant speedups for SDF evaluation in general, which we demonstrate on sphere tracing tasks but could also lead to significant improvement for SDF discretization or polygonization. [ABSTRACT FROM AUTHOR]
ISSN:01677055
DOI:10.1111/cgf.70057