Bibliographic Details
| Title: |
The Study of Game Point Mechanism based on CORBA-Based EJB Architecture. |
| Authors: |
Suchen Chiang1 suchen@ydu.edu.tw, Wei-Chun Chang1 z1425kimo@yahoo.com.tw |
| Source: |
International MultiConference of Engineers & Computer Scientists 2006. 2006, p839-843. 5p. |
| Subjects: |
Video games, CORBA (Computer architecture), Object-oriented programming, Client/server computing, Java programming language |
| Abstract: |
Recently, the development pace of network game is so fast that various kinds of research and application resources have been invested in this area dramatically. The point mechanism is the foundation of charging and storing values of various kinds of network games. In this paper, we propose a CORBA-based EJB architecture, which uses JTA (Java transaction API) as the server side, to make two Enterprise beans and develop the transaction component. The characters of transaction, such as atomicity, consistency, isolation and durability, are operated on Java Application Server Standard 7 structure. This structure has characteristics of crossing platform, which enables the application program with the server line to develop any language for the operation of the transaction mechanism with very fast inside game point counts, and network game count demand based on transaction mechanism. This characteristic will facilitate the platform porting and the programs expand in the future. [ABSTRACT FROM AUTHOR] |
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| Database: |
Engineering Source |