The Study of Game Point Mechanism based on CORBA-Based EJB Architecture.
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| Title: | The Study of Game Point Mechanism based on CORBA-Based EJB Architecture. |
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| Authors: | Suchen Chiang1 suchen@ydu.edu.tw, Wei-Chun Chang1 z1425kimo@yahoo.com.tw |
| Source: | International MultiConference of Engineers & Computer Scientists 2006. 2006, p839-843. 5p. |
| Subjects: | Video games, CORBA (Computer architecture), Object-oriented programming, Client/server computing, Java programming language |
| Abstract: | Recently, the development pace of network game is so fast that various kinds of research and application resources have been invested in this area dramatically. The point mechanism is the foundation of charging and storing values of various kinds of network games. In this paper, we propose a CORBA-based EJB architecture, which uses JTA (Java transaction API) as the server side, to make two Enterprise beans and develop the transaction component. The characters of transaction, such as atomicity, consistency, isolation and durability, are operated on Java Application Server Standard 7 structure. This structure has characteristics of crossing platform, which enables the application program with the server line to develop any language for the operation of the transaction mechanism with very fast inside game point counts, and network game count demand based on transaction mechanism. This characteristic will facilitate the platform porting and the programs expand in the future. [ABSTRACT FROM AUTHOR] |
| Copyright of International MultiConference of Engineers & Computer Scientists 2006 is the property of International Association of Engineers (IAENG) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
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| Header | DbId: egs DbLabel: Engineering Source An: 24096095 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: The Study of Game Point Mechanism based on CORBA-Based EJB Architecture. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Suchen+Chiang%22">Suchen Chiang</searchLink><relatesTo>1</relatesTo><i> suchen@ydu.edu.tw</i><br /><searchLink fieldCode="AR" term="%22Wei-Chun+Chang%22">Wei-Chun Chang</searchLink><relatesTo>1</relatesTo><i> z1425kimo@yahoo.com.tw</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+MultiConference+of+Engineers+%26+Computer+Scientists+2006%22">International MultiConference of Engineers & Computer Scientists 2006</searchLink>. 2006, p839-843. 5p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22CORBA+%28Computer+architecture%29%22">CORBA (Computer architecture)</searchLink><br /><searchLink fieldCode="DE" term="%22Object-oriented+programming%22">Object-oriented programming</searchLink><br /><searchLink fieldCode="DE" term="%22Client%2Fserver+computing%22">Client/server computing</searchLink><br /><searchLink fieldCode="DE" term="%22Java+programming+language%22">Java programming language</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Recently, the development pace of network game is so fast that various kinds of research and application resources have been invested in this area dramatically. The point mechanism is the foundation of charging and storing values of various kinds of network games. In this paper, we propose a CORBA-based EJB architecture, which uses JTA (Java transaction API) as the server side, to make two Enterprise beans and develop the transaction component. The characters of transaction, such as atomicity, consistency, isolation and durability, are operated on Java Application Server Standard 7 structure. This structure has characteristics of crossing platform, which enables the application program with the server line to develop any language for the operation of the transaction mechanism with very fast inside game point counts, and network game count demand based on transaction mechanism. This characteristic will facilitate the platform porting and the programs expand in the future. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International MultiConference of Engineers & Computer Scientists 2006 is the property of International Association of Engineers (IAENG) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 5 StartPage: 839 Subjects: – SubjectFull: Video games Type: general – SubjectFull: CORBA (Computer architecture) Type: general – SubjectFull: Object-oriented programming Type: general – SubjectFull: Client/server computing Type: general – SubjectFull: Java programming language Type: general Titles: – TitleFull: The Study of Game Point Mechanism based on CORBA-Based EJB Architecture. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Suchen Chiang – PersonEntity: Name: NameFull: Wei-Chun Chang IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: 2006 Type: published Y: 2006 Identifiers: – Type: isbn-print Value: 9789889867133 Titles: – TitleFull: International MultiConference of Engineers & Computer Scientists 2006 Type: main |
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