Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting.

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Bibliographic Details
Title: Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting.
Authors: Nichols, Greg1, Penmatsa, Rajeev1, Wyman, Chris1
Source: Computer Graphics Forum. Jun2010, Vol. 29 Issue 4, p1279-1288. 10p. 2 Color Photographs, 1 Black and White Photograph, 2 Illustrations, 5 Diagrams, 2 Graphs.
Subjects: Real-time rendering (Computer graphics), Interactive computer graphics, Digital image processing, Special effects in lighting, Optical resolution, Shades & shadows
Abstract: Area lights add tremendous realism, but rendering them interactively proves challenging. Integrating visibility is costly, even with current shadowing techniques, and existing methods frequently ignore illumination variations at unoccluded points due to changing radiance over the light's surface. We extend recent image-space work that reduces costs by gathering illumination in a multiresolution fashion, rendering varying frequencies at corresponding resolutions. To compute visibility, we eschew shadow maps and instead rely on a coarse screen-space voxelization, which effectively provides a cheap layered depth image for binary visibility queries via ray marching. Our technique requires no precomputation and runs at interactive rates, allowing scenes with large area lights, including dynamic content such as video screens. [ABSTRACT FROM AUTHOR]
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Database: Engineering Source
Description
Abstract:Area lights add tremendous realism, but rendering them interactively proves challenging. Integrating visibility is costly, even with current shadowing techniques, and existing methods frequently ignore illumination variations at unoccluded points due to changing radiance over the light's surface. We extend recent image-space work that reduces costs by gathering illumination in a multiresolution fashion, rendering varying frequencies at corresponding resolutions. To compute visibility, we eschew shadow maps and instead rely on a coarse screen-space voxelization, which effectively provides a cheap layered depth image for binary visibility queries via ray marching. Our technique requires no precomputation and runs at interactive rates, allowing scenes with large area lights, including dynamic content such as video screens. [ABSTRACT FROM AUTHOR]
ISSN:01677055
DOI:10.1111/j.1467-8659.2010.01723.x