Assessment of subjective influence and trust with an online social network game.

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Bibliographic Details
Title: Assessment of subjective influence and trust with an online social network game.
Authors: Seufert, Michael1 seufert@informatik.uni-wuerzburg.de, Burger, Valentin1, Lorey, Karl1, Seith, Alexander1, Loh, Frank1, Tran-Gia, Phuoc1
Source: Computers in Human Behavior. Nov2016, Vol. 64, p233-246. 14p.
Subject Terms: *Friendship, *Interpersonal relations, *Social networks, *Video games, Surveys, Trust
Abstract: The deduction of influence and trust between two individuals only from objective data in online social networks (OSNs) is a rather vague approach. Subjective assessments via surveys produce better results, but are harder to conduct considering the vast amount of friendships of OSN users. This work presents a framework for personalized surveys on relationships in OSNs, which follows a gamification approach. A Facebook game was developed, which was used to subjectively assess social influence and interpersonal trust based on models from psychology. The results show that it is possible to obtain subjective opinions and (limited) objective data about relationships with an OSN game. Also an implicit assessment of influence and trust with subcategory questions is feasible in this case. [ABSTRACT FROM AUTHOR]
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Database: Education Research Complete
Description
Abstract:The deduction of influence and trust between two individuals only from objective data in online social networks (OSNs) is a rather vague approach. Subjective assessments via surveys produce better results, but are harder to conduct considering the vast amount of friendships of OSN users. This work presents a framework for personalized surveys on relationships in OSNs, which follows a gamification approach. A Facebook game was developed, which was used to subjectively assess social influence and interpersonal trust based on models from psychology. The results show that it is possible to obtain subjective opinions and (limited) objective data about relationships with an OSN game. Also an implicit assessment of influence and trust with subcategory questions is feasible in this case. [ABSTRACT FROM AUTHOR]
ISSN:07475632
DOI:10.1016/j.chb.2016.06.056