Towards mapping competencies through learning analytics: real-time competency assessment for career direction through interactive simulation.

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Bibliographic Details
Title: Towards mapping competencies through learning analytics: real-time competency assessment for career direction through interactive simulation.
Authors: Khatri, Puja1 pujakhatri12@gmail.com, Raina, Khushboo2, Wilson, Caroline3, Kickmeier-Rust, Michael4
Source: Assessment & Evaluation in Higher Education. Sep2020, Vol. 45 Issue 6, p875-887. 13p. 1 Color Photograph, 3 Diagrams, 10 Charts.
Subject Terms: *Vocational guidance, *Educational technology, *Data analysis, *Computer simulation, *College students, *Higher education, Skills inventories
Geographic Terms: India
Abstract: The selection of career paths and making of academic choices is a difficult and often confusing task for young people. The impact on their lives, however, is enormous as it can determine entire future career possibilities. In India, a general remedy to this stress is that instead of choosing a field of study tailored to individual preferences and strengths, topics are chosen that align with the choices of the students' families or their friends. This can have the effect of entrenching patterns of intergenerational inequity. The aim of this research is to give students greater access to the knowledge capital which will help them make better choices. This is achieved by engaging students in the career planning process, in order to convey information in a likeable and credible way. The COMPCAT (Competency and Career Assessment Tool) game engine combines the use of learning analytics and real time, interactive computer simulations designed to gain insights into the students' engagement in the making of these complex decisions. This paper presents the conceptual architecture of the game and demonstrates its role in enhancing the learning effectiveness of the students. [ABSTRACT FROM AUTHOR]
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Database: Education Research Complete
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Abstract:The selection of career paths and making of academic choices is a difficult and often confusing task for young people. The impact on their lives, however, is enormous as it can determine entire future career possibilities. In India, a general remedy to this stress is that instead of choosing a field of study tailored to individual preferences and strengths, topics are chosen that align with the choices of the students' families or their friends. This can have the effect of entrenching patterns of intergenerational inequity. The aim of this research is to give students greater access to the knowledge capital which will help them make better choices. This is achieved by engaging students in the career planning process, in order to convey information in a likeable and credible way. The COMPCAT (Competency and Career Assessment Tool) game engine combines the use of learning analytics and real time, interactive computer simulations designed to gain insights into the students' engagement in the making of these complex decisions. This paper presents the conceptual architecture of the game and demonstrates its role in enhancing the learning effectiveness of the students. [ABSTRACT FROM AUTHOR]
ISSN:02602938
DOI:10.1080/02602938.2019.1689382